/* * DoRayMe - a quick and dirty Raytracer * World header * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #ifndef DORAYME_WORLD_H #define DORAYME_WORLD_H #include #include #include class World { public: uint32_t objectCount; uint32_t lightCount; private: uint32_t allocatedObjectCount; uint32_t allocatedLightCount; Light *lightList; Shape *shapeList; public: World() : objectCount(0), lightCount(0) { }; }; #endif //DORAYME_WORLD_H