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Godzil
56545c98e0
CMake / build (false, ubuntu-18.04) (push)
Waiting to run
Details
CMake / build (false, ubuntu-latest) (push)
Waiting to run
Details
Correct dragon_scene.cpp output file name
2026-10-29 16:05:15 +00:00
..
arealight_test.cpp
Smooth triangles! And support for them in the OBJ File parser.
2020-03-06 15:07:26 +00:00
boundingbox_test.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
camera_test.cpp
Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel!
2020-02-20 16:08:47 +00:00
canvas_test.cpp
Trying to fixing some weird things about coverall, also add some real more coverage.
2020-02-20 16:47:00 +00:00
ch5_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
ch6_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
ch7_test.cpp
Finally! We have reflections!
2020-02-21 17:39:45 +00:00
ch9_test.cpp
Finally! We have reflections!
2020-02-21 17:39:45 +00:00
ch10_test.cpp
Added CUBES!
2020-02-22 17:30:15 +00:00
ch11_reflection.cpp
Update ch11 reflection scene to render the 3 different view
2020-03-02 14:09:30 +00:00
ch11_refraction.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
ch11_test.cpp
Smooth triangles! And support for them in the OBJ File parser.
2020-03-06 15:07:26 +00:00
ch12_test.cpp
Adding BVH optimisation.
2020-03-12 07:21:44 +00:00
ch13_cone.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
ch13_test.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
ch14_test.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
ch15_teapot_objfile.cpp
Adding BVH optimisation.
2020-03-12 07:21:44 +00:00
ch16_test.cpp
Sample scene for CSG \o/
2020-03-06 21:55:32 +00:00
christmasball_render.cpp
Couple of small optimisation
2020-03-13 18:22:35 +00:00
CMakeLists.txt
Update earthmap to use archive.org as the original domain is down
2026-10-28 16:42:17 +00:00
colour_test.cpp
Add Colour implementation
2020-02-14 15:08:40 +00:00
cone_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
csg_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
cube_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
cylinder_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
dragon_scene.cpp
Correct dragon_scene.cpp output file name
2026-10-29 16:05:15 +00:00
group_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
hw3render.cpp
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
2020-02-22 15:16:25 +00:00
intersect_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
light_test.cpp
Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..)
2020-03-02 23:29:06 +00:00
material_test.cpp
Starting working on area lights.
2020-02-28 18:35:45 +00:00
math_test.cpp
Added CUBES!
2020-02-22 17:30:15 +00:00
matrix_test.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
objfile_test.cpp
A new scene and some optimisations.
2020-03-12 17:45:29 +00:00
pattern_test.cpp
Continue working on Cube mapping
2020-03-05 00:10:39 +00:00
plane_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
ray_test.cpp
Shape is now an abstract class and can't be instanciated.
2020-02-21 00:02:30 +00:00
sequence_test.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
shape_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
smoothtriangle_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
sphere_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
test_keys.hw3scene
Add another hardcoded scene. Also made a test file for hw3 that should cover all the commands.
2020-02-23 19:37:47 +00:00
test_render.cpp
Sample scene for CSG \o/
2020-03-06 21:55:32 +00:00
test.hw3scene
Add a test for hw3render
2020-02-22 18:00:07 +00:00
transformation_test.cpp
Added CUBES!
2020-02-22 17:30:15 +00:00
triangle_rendertest.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
triangle_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
triangles.obj
OBJFile parser seems to work.
2020-03-06 09:38:39 +00:00
tuple_test.cpp
Trying to fix coverage.
2020-02-22 18:21:30 +00:00
uvmap_aligncheckplane.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_checkeredcube.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_checkeredcylinder.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_checkeredplane.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_checkeredsphere.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_earth.cpp
Header update/corrections
2020-03-05 15:06:16 +00:00
uvmap_skybox.cpp
Sample scene for CSG \o/
2020-03-06 21:55:32 +00:00
world_test.cpp
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00