Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
17 lines
272 B
C++
17 lines
272 B
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Object implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <ray.h>
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#include <object.h>
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#include <intersect.h>
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Intersect Object::intersect(Ray r)
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{
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return Intersect();
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}; |