Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect unit tests
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <intersect.h>
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#include <sphere.h>
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#include <gtest/gtest.h>
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TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
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{
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Intersect i;
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ASSERT_EQ(i.count(), 0);
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i.add(newIntersection(1.0, nullptr));
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i.add(newIntersection(4.2, nullptr));
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ASSERT_EQ(i.count(), 2);
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ASSERT_EQ(i[0]->t, 1.0);
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ASSERT_EQ(i[1]->t, 4.2);
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}
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TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
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{
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Sphere s = Sphere();
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Intersection *i = newIntersection(3.5, &s);
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ASSERT_EQ(i->t, 3.5);
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ASSERT_EQ(i->object, (Object *)&s);
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}
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TEST(IntersectTest, Aggregating_intersections)
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{
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Sphere s = Sphere();
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Intersection *i1 = newIntersection(1, &s);
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Intersection *i2 = newIntersection(2, &s);
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Intersect xs = Intersect();
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xs.add(i1);
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xs.add(i2);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, 1);
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ASSERT_EQ(xs[1]->t, 2);
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} |