50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* World optimiser header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_WORLDOPTIMISER_H
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#define DORAYME_WORLDOPTIMISER_H
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#include <group.h>
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/* World Optimiser subclasses will created move objects around to try to optimise the raytrace of the world, to
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* have as least as possible object to intersect per ray.
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* This class is abstract to we can implement different type and change at runtime or build time
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*/
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class WorldOptimiser
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{
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protected:
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Group *root;
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void moveInfiniteObjects(Shape *s = nullptr);
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void moveAllObjects(Shape *s = nullptr);
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public:
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void setRoot(Group *root) { this->root = root; };
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virtual void run() = 0;
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};
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class NoWorldOptimisation : public WorldOptimiser
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{
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public:
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void run() {};
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};
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class BVHOptimisation : public WorldOptimiser
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{
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public:
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void run();
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};
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class OctreeOptimisation : public WorldOptimiser
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{
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private:
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void makeTree(Group *leaf);
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public:
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void run();
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};
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#endif /* DORAYME_WORLDOPTIMISER_H */
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