it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
346 lines
9.6 KiB
C++
346 lines
9.6 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Hw3file implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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/* Don't build for now */
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/* This file is parsing a text format from another raytracer I made in the past. */
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <worldbuilder.h>
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#include <sphere.h>
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#include <matrix.h>
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#include <transformation.h>
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#define IS_CMD(_cmd) (strncmp(buffer, _cmd, sizeof(_cmd)) == 0)
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typedef void (*cmdFunc)(Hw3File *w, uint32_t curLine, double argv[15]);
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typedef struct cmd_def
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{
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const char *name;
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int8_t numparam; /* -1 == one string, else >0 = number of argv */
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cmdFunc f;
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} cmd_def;
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static void cmdCamera (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->cam = viewTransform(Point(argv[0], argv[1], argv[2]),
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Point(argv[3], argv[4], argv[5]),
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Vector(argv[6], argv[7], argv[8]));
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w->camFoV = deg_to_rad(argv[9]);
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}
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/* 0: X, 1: Y, 2: Z
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* 3: Radius
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*/
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static void cmdSphere (Hw3File *w, uint32_t curLine, double argv[15])
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{
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printf("Adding a sphere...\n");
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/* Instanciate a sphere */
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Sphere *shape = new Sphere();
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Matrix pos = translation(argv[0], argv[1], argv[2]) * scaling(argv[3], argv[3], argv[3]);
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shape->setTransform(w->getTransformMatrix() * pos);
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shape->material.ambient = w->currentAmbient;
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shape->material.reflective = w->currentReflective;
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shape->material.shininess = w->currentShininess;
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shape->material.specular = w->currentSpecular;
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shape->material.diffuse = w->currentDiffuse;
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shape->material.colour = w->currentColour;
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shape->material.transparency = w->currentTransparency;
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shape->material.refractiveIndex = w->currentRefIndex;
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w->addObject(shape);
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}
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static void cmdCube (Hw3File *w, uint32_t curLine, double argv[15])
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{
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}
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static void cmdTrans (Hw3File *w, uint32_t curLine, double argv[15])
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{
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Matrix m = translation(argv[0], argv[1], argv[2]);
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w->applyTransformMatrix(m);
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}
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static void cmdRotate (Hw3File *w, uint32_t curLine, double argv[15])
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{
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Matrix m = Matrix4().identity();
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if (argv[2] != 0)
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{
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m = m * rotationZ(argv[3]);
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}
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if (argv[1] != 0)
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{
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m = m * rotationY(argv[3]);
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}
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if (argv[0] != 0)
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{
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m = m * rotationX(argv[3]);
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}
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w->applyTransformMatrix(m);
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}
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static void cmdScale (Hw3File *w, uint32_t curLine, double argv[15])
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{
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Matrix m = scaling(argv[0], argv[1], argv[2]);
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w->applyTransformMatrix(m);
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}
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static void cmdPushT (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->pushTransformMatrix();
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}
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static void cmdPopT (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->popTransformMatrix();
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}
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static void cmdLPoint (Hw3File *w, uint32_t curLine, double argv[15])
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{
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/* create point light */
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Light *l = new Light(POINT_LIGHT, Point(argv[0], argv[1], argv[2]), Colour(argv[3], argv[4], argv[5]));
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w->addLight(l);
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}
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static void cmdAmbient (Hw3File *w, uint32_t curLine, double argv[15])
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{
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//w->currentAmbient = (argv[0] + argv[1] + argv[2]) / 3;
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w->currentColour = Colour(argv[0], argv[1], argv[2]);
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}
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static void cmdColour (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->currentColour = Colour(argv[0], argv[1], argv[2]);
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}
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static void cmdDiffuse (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->currentDiffuse = (argv[0] + argv[1] + argv[2]) / 3;
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}
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static void cmdSpecular (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->currentSpecular = (argv[0] + argv[1] + argv[2]) / 3;
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}
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static void cmdShine (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->currentReflective = argv[0];
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}
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static void cmdEmission (Hw3File *w, uint32_t curLine, double argv[15])
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{
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w->currentEmission = (argv[0] + argv[1] + argv[2]) / 3;
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}
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#if 0
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static void cmdLDire (Hw3File *w, uint32_t curLine, double argv[15])
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{
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/* create directional light */
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light *cur = new light();
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cur->type = LIGHT_DIRECTIONAL;
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cur->attenuation = sc->attenuation;
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cur->position.set(argv[0], argv[1], argv[2]);
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cur->lightcolor.set(argv[3], argv[4], argv[5]);
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sc->l[sc->l_count] = cur;
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sc->l_count++;
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}
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static void cmdAtten (Hw3File *w, uint32_t curLine, double argv[15])
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{
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sc->attenuation = Vector(argv[0], argv[1], argv[2]);
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}
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static void cmdMaxVerts (Hw3File *w, uint32_t curLine, double argv[15])
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{
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sc->vertexCount = (uint32_t) argv[0];
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sc->vertex = new point[sc->vertexCount];
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sc->curVertex = 0;
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}
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static void cmdMaxVertN (Hw3File *w, uint32_t curLine, double argv[15])
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{
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/* ignore for now */
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}
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static void cmdVertex (Hw3File *w, uint32_t curLine, double argv[15])
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{
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sc->vertex[sc->curVertex].set(argv[0], argv[1], argv[2]);
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sc->curVertex++;
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}
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static void cmdVertexN (Hw3File *w, uint32_t curLine, double argv[15])
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{
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/* ignore for now */
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}
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static void cmdTri (Hw3File *w, uint32_t curLine, double argv[15])
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{
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/* arg are vertex numbers */
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triangle *tr = new triangle(sc->vertex[(int)argv[0]], sc->vertex[(int)argv[1]], sc->vertex[(int)argv[2]], sc->getMatrix());
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tr->ambient = sc->ambient;
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tr->diffuse = sc->diffuse;
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tr->specular = sc->specular;
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tr->emission = sc->emission;
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tr->shininess = sc->shininess;
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tr->sourceLine = curLine;
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sc->o[sc->o_count] = tr;
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sc->o_count++;
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}
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#endif
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static cmd_def commandList[] =
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{
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/* Camera */
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{"camera", 10, cmdCamera},
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/* Geometry */
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{"sphere", 4, cmdSphere},
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//{ "maxverts", 1, cmdMaxVerts },
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//{ "maxvertnorms", 1, cmdMaxVertN },
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//{ "vertex", 3, cmdVertex },
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//{ "vertexnormal", 6, cmdVertexN },
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//{ "tri", 3, cmdTri },
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//{ "trinormal", 3, cmdTriN },
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//{ "cube", 1, cmdCube },
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/* transformation */
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{"translate", 3, cmdTrans},
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{"rotate", 4, cmdRotate},
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{"scale", 3, cmdScale},
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{"pushTransform", 0, cmdPushT},
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{"popTransform", 0, cmdPopT},
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/* Lights */
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//{ "directional", 6, cmdLDire },
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{"point", 6, cmdLPoint},
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//{ "attenuation", 3, cmdAtten },
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/* Materials */
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{"color", 3, cmdColour},
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{"ambient", 3, cmdAmbient},
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{"diffuse", 3, cmdDiffuse},
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{"specular", 3, cmdSpecular},
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{"shininess", 1, cmdShine},
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{"emission", 3, cmdEmission},
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};
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#define CMD_COUNT (sizeof(commandList) / sizeof(cmd_def))
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Hw3File::Hw3File(const char *filename) : transStackCount(0), currentColour(Colour(1, 1, 1)),
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currentEmission(0), currentShininess(200), currentAmbient(0.1),
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currentDiffuse(0.9), currentSpecular(0.9), camFoV(0)
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{
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FILE *fp;
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this->popTransformMatrix();
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fp = fopen(filename, "rt");
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if (fp != NULL)
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{
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char buffer[512];
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int line = 0;
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while(!feof(fp))
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{
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uint32_t i;
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line++;
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memset(buffer, 0, 512);
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fgets(buffer, 512, fp);
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if ((buffer[0] == '#') || (strlen(buffer) < 2))
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{
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continue; /* Ingore empty line or commented lines */
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}
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for (i = 0; i < CMD_COUNT; i++)
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{
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if (strncmp(buffer, commandList[i].name, strlen(commandList[i].name)) == 0)
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{
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char first[512];
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double value[15];
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if (commandList[i].numparam != 0)
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{
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size_t j;
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int k = 0, l = 0;
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char buff[512];
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for(j = strlen(commandList[i].name); j < strlen(buffer); j++)
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{
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if (!isspace(buffer[j]))
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{
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buff[l++] = buffer[j];
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}
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else
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{
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buff[l] = 0;
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l = 0;
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if (k == 0)
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{
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strcpy(first, buff);
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}
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if (strlen(buff) > 0)
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{
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value[k++] = atof(buff);
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}
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}
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}
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if (k != abs(commandList[i].numparam))
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{
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printf("line %d malformed: given %d parameter, expected %d\n%s", line, k, abs(commandList[i].numparam), buffer);
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goto exit;
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}
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}
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commandList[i].f(this, line, value);
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break;
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}
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}
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}
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}
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exit:
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return;
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}
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Matrix Hw3File::getTransformMatrix()
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{
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return this->transformStack[this->transStackCount];
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}
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void Hw3File::popTransformMatrix()
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{
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if (this->transStackCount == 0)
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{
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this->transformStack[0] = Matrix4().identity();
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}
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else
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{
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this->transformStack[this->transStackCount] = Matrix4().identity();
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this->transStackCount --;
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}
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}
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void Hw3File::pushTransformMatrix()
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{
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this->transStackCount ++;
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this->transformStack[this->transStackCount] = this->transformStack[this->transStackCount - 1];
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}
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void Hw3File::applyTransformMatrix(Matrix t)
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{
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this->transformStack[this->transStackCount] = this->transformStack[this->transStackCount] * t;
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} |