Logo
Explore More informations Help
Sign In
godzil/dorayme
1
0
Fork 0
You've already forked dorayme
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
17aebe653807488fe3e7a1cb68997137fdbd8466
dorayme/source/include
History
Godzil 17aebe6538 Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
..
canvas.h
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
colour.h
Rename tuple file to remove the plural.
2020-02-15 23:18:04 +00:00
intersect.h
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
intersection.h
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
math_helper.h
Add a function to convert degree to radian.
2020-02-14 23:29:09 +00:00
matrix.h
Add default size to matrix (4 as it is the most common)
2020-02-17 13:52:28 +00:00
object.h
Add 3 new type of object: Sphere, Object and Intersect.
2020-02-17 11:16:20 +00:00
ray.h
More Ray work.
2020-02-15 23:45:19 +00:00
sphere.h
Add 3 new type of object: Sphere, Object and Intersect.
2020-02-17 11:16:20 +00:00
transformation.h
Now we can transform!
2020-02-14 23:28:56 +00:00
tuple.h
Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
Powered by Gitea Page: 64ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API