Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
24 lines
410 B
C++
24 lines
410 B
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Sphere header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_SPHERE_H
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#define DORAYME_SPHERE_H
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#include <object.h>
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#include <ray.h>
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#include <intersect.h>
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class Sphere : public Object
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{
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public:
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/* All sphere are at (0, 0, 0) and radius 1*/
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virtual Intersect intersect(Ray r);
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};
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#endif //DORAYME_SPHERE_H
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