it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
42 lines
793 B
C++
42 lines
793 B
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Renderer using hw3 files as world builder.
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <stdio.h>
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#include <world.h>
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#include <worldbuilder.h>
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#include <light.h>
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#include <sphere.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <transformation.h>
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int main(int argc, char *argv[])
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{
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if(argc != 2)
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{
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printf("usage: %s file.hw3\n", argv[0]);
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return -1;
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}
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Hw3File world = Hw3File(argv[1]);
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/* Set the camera resolution */
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Camera cam = Camera(640, 480, world.camFoV);
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cam.setTransform(world.cam);
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/* Now render it */
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Canvas image = cam.render(world);
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image.SaveAsPNG("hw3render.png");
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return 0;
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} |