Files
dorayme/source/shapes/objfile.cpp

253 lines
5.5 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <objfile.h>
#include <math_helper.h>
#include <group.h>
#define MIN_ALLOC (2)
#define DEFAULT_GROUP (0)
OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
{
stats.addOBJFile();
this->allocatedFaceGroupCount = MIN_ALLOC;
this->faceGroupList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
this->faceGroupCount = 0;
this->allocatedVertexCount = MIN_ALLOC;
this->vertexList = (Tuple **)calloc(sizeof(Tuple *), MIN_ALLOC);
this->vertexCount = 0;
/* There is always a default group */
this->addGroup(new Group());
};
OBJFile::OBJFile(const char *filepath) : OBJFile()
{
FILE *fp;
size_t fileSize;
char *fileBuff;
fp = fopen(filepath, "rt");
if (fp)
{
fseek(fp, 0, SEEK_END);
fileSize = ftell(fp);
fileBuff = (char *)calloc(fileSize, 1);
fseek(fp, 0, SEEK_SET);
fileSize = fread(fileBuff, 1, fileSize, fp);
fclose(fp);
this->parseOBJFile(fileBuff);
free(fileBuff);
}
else
{
printf("ERROR: Can't open/find the file '%s'.\n", filepath);
}
}
void OBJFile::addGroup(Shape *group)
{
if ((this->faceGroupCount + 1) > this->allocatedFaceGroupCount)
{
this->allocatedFaceGroupCount *= 2;
this->faceGroupList = (Shape **)realloc(this->faceGroupList, sizeof(Shape **) * this->allocatedFaceGroupCount);
}
group->parent = this;
group->updateTransform();
this->faceGroupList[this->faceGroupCount++] = group;
this->bounds | group->getBounds();
}
void OBJFile::addVertex(Tuple *vertex)
{
if ((this->vertexCount + 1) > this->allocatedVertexCount)
{
this->allocatedVertexCount *= 2;
this->vertexList = (Tuple **)realloc(this->vertexList, sizeof(Tuple **) * this->allocatedVertexCount);
}
this->vertexList[this->vertexCount++] = vertex;
}
Intersect OBJFile::intersect(Ray r)
{
Intersect ret;
int i, j;
if (this->faceGroupCount > 0)
{
if (this->bounds.intesectMe(r))
{
for (i = 0 ; i < this->faceGroupCount ; i++)
{
Intersect xs = this->faceGroupList[i]->intersect(r);
if (xs.count() > 0)
{
for (j = 0 ; j < xs.count() ; j++)
{
ret.add(xs[j]);
}
}
}
}
}
return ret;
}
Intersect OBJFile::localIntersect(Ray r)
{
return Intersect();
}
Tuple OBJFile::localNormalAt(Tuple point)
{
return Vector(0, 1, 0);
}
BoundingBox OBJFile::getLocalBounds()
{
return this->bounds;
}
BoundingBox OBJFile::getBounds()
{
if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
return this->bounds;
}
void OBJFile::updateBoundingBox()
{
int i;
this->bounds.reset();
for(i = 0; i < this->faceGroupCount; i++)
{
if (this->faceGroupList[i]->haveFiniteBounds())
{
BoundingBox objB = this->faceGroupList[i]->getBounds();
this->bounds | objB;
}
}
}
void OBJFile::updateTransform()
{
int i;
Shape::updateTransform();
for (i = 0 ; i < this->faceGroupCount ; i++)
{
this->faceGroupList[i]->updateTransform();
}
/* Once the full stack being notified of the changes, let's update the
* bounding box
*/
this->updateBoundingBox();
}
void OBJFile::dumpMe(FILE * fp)
{
}
#define MAX_LINE_LENGTH (512)
/* Here start the fun! */
int OBJFile::parseOBJFile(const char *content)
{
/* I don't think we will handle lines of more than 512 characters... */
char lineBuff[MAX_LINE_LENGTH];
uint32_t currentLineNum = 1;
/* Need to process line by line */
const char *bufferPos = content;
const char *lineNewline;
while(*bufferPos != '\0')
{
uint32_t lineLength;
lineNewline = strchr(bufferPos, '\n');
if (lineNewline == nullptr)
{
/* We are on the last line */
lineLength = strlen(bufferPos);
}
else
{
lineLength = (lineNewline - bufferPos);
}
if (lineLength >= MAX_LINE_LENGTH)
{
printf("ERROR: Line %d is too long! (%d)\n", currentLineNum, lineLength);
return -1;
}
memset(lineBuff, 0, MAX_LINE_LENGTH);
strncpy(lineBuff, bufferPos, lineLength);
this->parseLine(lineBuff);
bufferPos += lineLength + 1;
currentLineNum++;
}
return 0;
}
#define MAX_ARGS (15)
/* Parse the line into a couple ofr argc/argv using space as argument separator */
void OBJFile::parseLine(char *line)
{
char *argv[MAX_ARGS];
uint32_t argc = 0;
char *buffer = line;
uint32_t lineLength = strlen(line);
uint32_t linePos = 0;
/* First argument */
argv[argc++] = line;
while(linePos < lineLength)
{
char *next = strchr(buffer, ' ');
if (next != nullptr)
{
*next = '\0';
linePos = next - line;
buffer = next + 1;
argv[argc++] = buffer;
}
else
{
linePos = lineLength;
}
}
if (this->execLine(argc, argv))
{
this->ignoredLines++;
}
}
/* Actually execute the line */
int OBJFile::execLine(int argc, char *argv[])
{
return 1;
}