Files
dorayme/source/CMakeLists.txt
Godzil 2926166ce6 Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!

(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00

30 lines
1.0 KiB
CMake

# To simplify testing, the app is build in two passes,
option(USE_OPENMP "Build using OpenMP" OFF)
if (USE_OPENMP)
find_package(OpenMP REQUIRED)
endif()
# First most is build as a library
add_library(rayonnement STATIC)
file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h ${CMAKE_CURRENT_SOURCE_DIR}/pattern/*.h)
file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shapes/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/worldbuilder/*.cpp)
target_include_directories(rayonnement PUBLIC include pattern)
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
target_link_libraries(rayonnement LodePNG)
if (USE_OPENMP)
target_link_libraries(rayonnement OpenMP::OpenMP_CXX)
endif()
add_executable(dorayme main.cpp)
target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER} ${LUA_INCLUDE_DIR})
target_link_libraries(dorayme rayonnement ${LUA_LIBRARIES})
if (COVERALLS)
set(COVERAGE_SRCS ${RAY_HEADERS} ${RAY_SOURCES} ${COVERAGE_SRCS} PARENT_SCOPE)
endif()