57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersection header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECTION_H
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#define DORAYME_INTERSECTION_H
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#include <stdlib.h>
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#include <ray.h>
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class Shape;
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class Intersect;
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struct Computation
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{
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Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, Tuple overHitP,
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bool inside, Tuple reflectV = Vector(0, 0, 0), double n1 = 1.0, double n2 = 1.0,
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Tuple underHitP = Point(0, 0, 0)) :
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object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside),
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overHitPoint(overHitP), underHitPoint(underHitP), reflectVector(reflectV), n1(n1), n2(n2) { };
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Shape *object;
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double t;
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Tuple hitPoint;
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Tuple overHitPoint;
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Tuple underHitPoint;
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Tuple eyeVector;
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Tuple normalVector;
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Tuple reflectVector;
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double n1;
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double n2;
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bool inside;
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};
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class Intersection
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{
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public:
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double t;
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Shape *object;
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public:
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Intersection(double t, Shape *object) : t(t), object(object) { };
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bool nothing() { return (this->object == nullptr); };
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Computation prepareComputation(Ray r, Intersect *xs = nullptr);
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bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
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};
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#endif /* DORAYME_INTERSECTION_H */
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