Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
44 lines
685 B
C++
44 lines
685 B
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersection header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECTION_H
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#define DORAYME_INTERSECTION_H
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#include <stdlib.h>
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class Object;
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struct Intersection
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{
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double t;
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Object *object;
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};
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static Intersection *newIntersection(double t, Object *object)
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{
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Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
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if (ret != nullptr)
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{
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ret->t = t;
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ret->object = object;
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}
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return ret;
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}
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static void freeIntersection(Intersection *i)
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{
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if ( i != nullptr )
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{
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free(i);
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}
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}
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#endif //DORAYME_INTERSECTION_H
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