Files
dorayme/source/objects/material.cpp
Godzil 5ebed12f4f Add support for point light and materials.
Add material to objects.
2020-02-17 19:12:57 +00:00

56 lines
1.5 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Material implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <tuple.h>
#include <material.h>
#include <colour.h>
Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector)
{
Tuple lightVector = (light.position - point).normalise();
Tuple reflectVector = Tuple(0, 0, 0, 0);
Tuple effectiveColour = this->colour * light.intensity;
Tuple ambientColour = Colour(0, 0, 0);
Tuple diffuseColour = Colour(0, 0, 0);
Tuple specularColour = Colour(0, 0, 0);
Tuple finalColour = Colour(0, 0, 0);
double lightDotNormal, reflectDotEye;
ambientColour = effectiveColour * this->ambient;
lightDotNormal = lightVector.dot(normalVector);
if (lightDotNormal < 0)
{
diffuseColour = Colour(0, 0, 0);
specularColour = Colour(0, 0, 0);
}
else
{
diffuseColour = effectiveColour * this->diffuse * lightDotNormal;
reflectVector = -lightVector.reflect(normalVector);
reflectDotEye = reflectVector.dot(eyeVector);
if (reflectDotEye < 0)
{
specularColour = Colour(0, 0, 0);
}
else
{
double factor = pow(reflectDotEye, this->shininess);
specularColour = light.intensity * this->specular * factor;
}
}
finalColour = ambientColour + diffuseColour + specularColour;
return Colour(finalColour.x, finalColour.y, finalColour.z);
}