58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Render test for chapter 10
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <sphere.h>
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#include <plane.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <pattern.h>
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#include <texturemap.h>
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#include <uv_checkers.h>
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#include <uv_aligncheck.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
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w.addLight(&light);
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Plane sp = Plane();
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UVAlignCheck checkers = UVAlignCheck(Colour(1, 1, 1),
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Colour(1, 0, 0),
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Colour(1, 1, 0),
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Colour(0, 1, 0),
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Colour(0, 1, 1)
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);
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TextureMap tm = TextureMap(PLANAR_MAP, &checkers);
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sp.material.pattern = &tm;
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sp.material.ambient = 0.1;
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sp.material.diffuse = 0.8;
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w.addObject(&sp);
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/* Set the camera */
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Camera camera = Camera(400, 400, 0.5);
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camera.setTransform(viewTransform(Point(1, 2, -5),
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Point(0, 0, 0),
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Vector(0, 1, 0)));
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/* Now render it */
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Canvas image = camera.render(w);
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image.SaveAsPNG("uvmap_aligncheckplane.png");
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return 0;
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} |