22 lines
870 B
CMake
22 lines
870 B
CMake
# To simplify testing, the app is build in two passes,
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# First most is build as a library
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add_library(rayonnement STATIC)
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file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h ${CMAKE_CURRENT_SOURCE_DIR}/pattern/*.h)
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file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shapes/*.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/worldbuilder/*.cpp)
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target_include_directories(rayonnement PUBLIC include pattern)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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target_link_libraries(rayonnement LodePNG)
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# Second we build the main executable
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add_executable(dorayme main.cpp)
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target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER})
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target_link_libraries(dorayme rayonnement)
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if (COVERALLS)
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set(COVERAGE_SRCS ${RAY_HEADERS} ${RAY_SOURCES} ${COVERAGE_SRCS} PARENT_SCOPE)
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endif() |