Files
dorayme/source/include/shape.h
2020-02-24 17:25:54 +00:00

75 lines
1.8 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Object header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_SHAPE_H
#define DORAYME_SHAPE_H
class Shape;
#include <ray.h>
#include <tuple.h>
#include <matrix.h>
#include <intersect.h>
#include <material.h>
enum ShapeType
{
SHAPE_NONE,
SHAPE_SPHERE,
SHAPE_PLANE,
SHAPE_CUBE,
SHAPE_CYLINDER,
SHAPE_CONE,
SHAPE_GROUP,
};
/* Base class for all object that can be presented in the world */
class Shape
{
private:
ShapeType type;
Matrix localTransformMatrix;
protected:
virtual Intersect localIntersect(Ray r) = 0;
virtual Tuple localNormalAt(Tuple point) = 0;
public:
Matrix transformMatrix;
Matrix inverseTransform;
Matrix transposedInverseTransform;
Material material;
bool dropShadow;
Shape *parent;
public:
Shape(ShapeType = SHAPE_NONE);
Intersect intersect(Ray r);
Tuple normalAt(Tuple point);
//virtual Bounds getBounds();
void updateTransform();
Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
Tuple normalToWorld(Tuple normalVector);
void setTransform(Matrix transform);
void setMaterial(Material material) { this->material = material; };
Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
bool operator==(const Shape &b) const { return this->material == b.material &&
this->type == b.type &&
this->transformMatrix == b.transformMatrix; };
};
#endif /* DORAYME_SHAPE_H */