Files
dorayme/source/shapes/group.cpp
2020-02-24 09:25:52 +00:00

73 lines
1.4 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Group implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <tuple.h>
#include <ray.h>
#include <group.h>
#include <cone.h>
#include <math_helper.h>
#define MIN_ALLOC (2)
Group::Group() : Shape(SHAPE_GROUP)
{
this->allocatedObjectCount = MIN_ALLOC;
this->objectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
this->objectCount = 0;
}
Intersect Group::intersect(Ray r)
{
Intersect ret;
int i, j;
if (this->objectCount > 0)
{
for(i = 0; i < this->objectCount; i++)
{
Intersect xs = this->objectList[i]->intersect(r);
if (xs.count() > 0)
{
for(j = 0; j < xs.count(); j++)
{
ret.add(xs[j]);
}
}
}
}
return ret;
}
Intersect Group::localIntersect(Ray r)
{
return Intersect();
}
Tuple Group::localNormalAt(Tuple point)
{
return Vector(1, 0, 0);
}
void Group::addObject(Shape *s)
{
if ((this->objectCount + 1) > this->allocatedObjectCount)
{
this->allocatedObjectCount *= 2;
this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
}
s->parent = this;
s->updateTransform();
this->objectList[this->objectCount++] = s;
}
bool Group::isEmpty()
{
return (this->objectCount == 0);
}