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a8194169c50a816211bfe8af7958a4bfe81ea1a6
dorayme/source/include
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Godzil a8194169c5 Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
..
canvas.h
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
colour.h
Rename tuple file to remove the plural.
2020-02-15 23:18:04 +00:00
intersect.h
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
intersection.h
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
math_helper.h
Add a function to convert degree to radian.
2020-02-14 23:29:09 +00:00
matrix.h
Add default size to matrix (4 as it is the most common)
2020-02-17 13:52:28 +00:00
object.h
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
ray.h
Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation)
2020-02-17 13:54:07 +00:00
sphere.h
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
transformation.h
Now we can transform!
2020-02-14 23:28:56 +00:00
tuple.h
Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
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