Files
dorayme/source/world.cpp
Godzil a82b67faa4 Working on worlds.
It's currently crashing.
2020-02-19 18:05:48 +00:00

93 lines
1.9 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* World implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <shape.h>
#define MIN_ALLOC (2)
World::World() : objectCount(0), lightCount(0)
{
this->allocatedLightCount = MIN_ALLOC;
this->lightList = (Light **)calloc(sizeof(Light *), MIN_ALLOC);
this->lightCount = 0;
this->allocatedObjectCount = MIN_ALLOC;
this->objectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
this->objectCount = 0;
};
World::~World()
{
/* We need to do some cleanup... */
}
void World::addObject(Shape *s)
{
if ((this->objectCount + 1) > this->allocatedObjectCount)
{
this->allocatedObjectCount *= 2;
this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
}
this->objectList[this->objectCount++] = s;
}
void World::addLight(Light *l)
{
if ((this->lightCount + 1) > this->allocatedLightCount)
{
this->allocatedLightCount *= 2;
this->lightList = (Light **)realloc(this->lightList, sizeof(Light **) * this->allocatedLightCount);
}
this->lightList[this->lightCount++] = l;
}
bool World::lightIsIn(Light &l)
{
int i;
for(i = 0; i < this->lightCount; i++)
{
if (*this->lightList[i] == l)
{
return true;
}
}
return false;
}
bool World::objectIsIn(Shape &s)
{
int i;
for(i = 0; i < this->objectCount; i++)
{
if (*this->objectList[i] == s)
{
return true;
}
}
return false;
}
Intersect World::intersect(Ray r)
{
Intersect ret;
int i, j;
for(i = 0; i < this->objectCount; i++)
{
Intersect xs = this->objectList[i]->intersect(r);
for(j = 0; xs.count(); j++)
{
ret.add(xs[i]);
}
}
return ret;
}