227 lines
5.8 KiB
C++
227 lines
5.8 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* CSG unit tests
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <intersect.h>
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#include <intersection.h>
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#include <sphere.h>
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#include <cube.h>
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#include <csg.h>
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#include <transformation.h>
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#include <gtest/gtest.h>
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/* Proxy class to get access to protected functions / members */
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class CSGTest : public CSG
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{
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public:
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void doLocalIntersect(Ray r, Intersect &xs) {
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return this->localIntersect(r, xs);
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};
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Tuple doLocalNormalAt(Tuple point, Intersection *hit = nullptr) {
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return this->localNormalAt(point, hit);
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};
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BoundingBox doGetLocalBounds() {
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return this->getLocalBounds();
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};
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bool doIntersectionAllowed(bool leftHit, bool inLeft, bool inRight) {
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return this->intersectionAllowed(leftHit, inLeft, inRight);
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};
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void doFilterIntersections(Intersect &xs, Intersect &ret) {
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this->filterIntersections(xs, ret);
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}
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CSGTest(OperationType operation, Shape *left, Shape *right) : CSG(operation, left, right) {};
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Shape *getLeft() { return this->left; };
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Shape *getRight() { return this->right; };
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OperationType getOperation() { return this->operation; };
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void setOperation(OperationType operation) { this->operation = operation; };
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};
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TEST(CSGTest, Csg_is_created_with_an_operation_and_two_shape)
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{
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Sphere s1 = Sphere();
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Cube s2 = Cube();
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CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
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ASSERT_EQ(c.getOperation(), CSG::UNION);
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ASSERT_EQ(*c.getLeft(), s1);
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ASSERT_EQ(*c.getRight(), s2);
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ASSERT_EQ(*s1.parent, c);
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ASSERT_EQ(*s2.parent, c);
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}
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TEST(CSGTest, Evaluating_the_rules_for_a_csg_operation)
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{
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Sphere s1 = Sphere();
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Cube s2 = Cube();
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CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
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CSG::OperationType testList2[] = {
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CSG::UNION, CSG::UNION,
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CSG::UNION, CSG::UNION,
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CSG::UNION, CSG::UNION,
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CSG::UNION, CSG::UNION,
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CSG::INTERSECTION, CSG::INTERSECTION,
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CSG::INTERSECTION, CSG::INTERSECTION,
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CSG::INTERSECTION, CSG::INTERSECTION,
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CSG::INTERSECTION, CSG::INTERSECTION,
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CSG::DIFFERENCE, CSG::DIFFERENCE,
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CSG::DIFFERENCE, CSG::DIFFERENCE,
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CSG::DIFFERENCE, CSG::DIFFERENCE,
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CSG::DIFFERENCE, CSG::DIFFERENCE,
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};
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bool testList[][3] = {
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/* lhit, inl, inr */
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/* UNION */ { true, true, true },
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{ true, true, false },
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{ true, false, true },
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{ true, false, false },
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{ false, true, true },
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{ false, true, false },
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{ false, false, true },
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{ false, false, false },
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/* INTER */ { true, true, true },
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{ true, true, false },
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{ true, false, true },
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{ true, false, false },
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{ false, true, true },
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{ false, true, false },
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{ false, false, true },
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{ false, false, false },
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/* DIFFE */ { true, true, true },
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{ true, true, false },
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{ true, false, true },
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{ true, false, false },
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{ false, true, true },
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{ false, true, false },
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{ false, false, true },
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{ false, false, false },
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};
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bool testResults[] {
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/* Unions */
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false,
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true,
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false,
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true,
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false,
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false,
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true,
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true,
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/* Intersection */
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true,
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false,
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true,
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false,
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true,
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true,
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false,
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false,
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/* difference */
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false,
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true,
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false,
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true,
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true,
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true,
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false,
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false
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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for(i = 0; i < testCount; i++)
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{
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c.setOperation(testList2[i]);
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ASSERT_EQ(c.doIntersectionAllowed(testList[i][0], testList[i][1], testList[i][2]), testResults[i]);
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}
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}
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TEST(CSGTest, Filtering_a_list_of_intersections)
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{
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Sphere s1 = Sphere();
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Cube s2 = Cube();
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CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
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CSG::OperationType testList[] = {
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CSG::UNION,
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CSG::INTERSECTION,
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CSG::DIFFERENCE,
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};
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uint32_t testResults[][2] = {
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{0, 3},
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{1, 2},
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{0, 1},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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Intersect xs = Intersect();
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Intersection i1 = Intersection(1, &s1);
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Intersection i2 = Intersection(2, &s2);
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Intersection i3 = Intersection(3, &s1);
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Intersection i4 = Intersection(4, &s2);
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xs.add(i1);
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xs.add(i2);
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xs.add(i3);
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xs.add(i4);
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for(i = 0; i < testCount; i++)
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{
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c.setOperation(testList[i]);
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Intersect result = Intersect();
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c.doFilterIntersections(xs, result);
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ASSERT_EQ(result.count(), 2);
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ASSERT_EQ(result[0], xs[testResults[i][0]]);
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ASSERT_EQ(result[1], xs[testResults[i][1]]);
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}
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}
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TEST(CSGTest, A_ray_misses_a_csg_object)
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{
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Sphere s1 = Sphere();
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Cube s2 = Cube();
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CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
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Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
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Intersect xs; c.doLocalIntersect(r, xs);
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ASSERT_EQ(xs.count(), 0);
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}
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TEST(CSGTest, A_ray_hits_a_csg_object)
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{
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Sphere s1 = Sphere();
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Sphere s2 = Sphere();
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s2.setTransform(translation(0, 0, 0.5));
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CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
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Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
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Intersect xs; c.doLocalIntersect(r, xs);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_TRUE(double_equal(xs[0].t, 4));
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ASSERT_EQ(xs[0].object, &s1);
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ASSERT_TRUE(double_equal(xs[1].t, 6.5));
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ASSERT_EQ(xs[1].object, &s2);
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} |