Files
dorayme/source/include/matrix.h
Godzil 5b6b627a43 Small but effective optimisations.
Allow inlining the function helps a bit!
2020-03-13 01:04:56 +00:00

83 lines
2.2 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Matrix header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_MATRIX_H
#define DORAYME_MATRIX_H
#include <tuple.h>
/* Some **** linux distro seems to define "minor" as a macro
* and wreak havoc.
* Let's make sure we are clean here
*/
#ifdef minor
#undef minor
#endif
#define FastGet4(_x, _y) (this->data[4 * (_x) + (_y)])
class Matrix
{
protected:
/* 4x4 is the default */
double data[4*4];
int size;
public:
Matrix(int size = 4);
Matrix(double values[], int size);
double get(int x, int y) const { return this->data[this->size * x + y]; };
void set(int x, int y, double v) { this->data[this->size * x + y] = v; };
Matrix identity();
Matrix transpose();
double determinant();
Matrix submatrix(int row, int column);
Matrix inverse();
double minor(int row, int column) { return this->submatrix(row, column).determinant(); }
double cofactor(int row, int column) { return (((column+row)&1)?-1:1) * this->minor(row, column); }
bool operator==(const Matrix &b) const;
bool operator!=(const Matrix &b) const;
bool isInvertible() { return this->determinant() != 0; }
Matrix operator*(const Matrix &b) const;
Tuple operator*(const Tuple &b) const {
return Tuple(b.x * FastGet4(0, 0) + b.y * FastGet4(0, 1) + b.z * FastGet4(0, 2) + b.w * FastGet4(0, 3),
b.x * FastGet4(1, 0) + b.y * FastGet4(1, 1) + b.z * FastGet4(1, 2) + b.w * FastGet4(1, 3),
b.x * FastGet4(2, 0) + b.y * FastGet4(2, 1) + b.z * FastGet4(2, 2) + b.w * FastGet4(2, 3),
b.x * FastGet4(3, 0) + b.y * FastGet4(3, 1) + b.z * FastGet4(3, 2) + b.w * FastGet4(3, 3));
}
};
class Matrix4: public Matrix
{
public:
Matrix4() : Matrix(4) { };
Matrix4(double values[]) : Matrix(values, 4) { };
};
class Matrix3 : public Matrix
{
public:
Matrix3() : Matrix(3) { };
Matrix3(double values[]) : Matrix(values, 3) { };
};
class Matrix2 : public Matrix
{
private:
using Matrix::data;
public:
Matrix2() : Matrix(2) { };
Matrix2(double values[]) : Matrix(values, 2) { };
};
#endif /* DORAYME_MATRIX_H */