Files
dorayme/source/shapes/cube.cpp

84 lines
2.0 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Cube implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <cube.h>
#include <math_helper.h>
void Cube::checkAxis(double axeOrigin, double axeDirection, double *axeMin, double *axeMax)
{
double tMinNumerator = (-1 - axeOrigin);
double tMaxNumerator = (1 - axeOrigin);
if (fabs(axeDirection) >= getEpsilon())
{
*axeMin = tMinNumerator / axeDirection;
*axeMax = tMaxNumerator / axeDirection;
}
else
{
*axeMin = tMinNumerator * INFINITY;
*axeMax = tMaxNumerator * INFINITY;
}
if (*axeMin > *axeMax)
{
double swap = *axeMax;
*axeMax = *axeMin;
*axeMin = swap;
}
}
void Cube::localIntersect(Ray r, Intersect &xs)
{
double xtMin, xtMax, ytMin, ytMax, ztMin, ztMax;
double tMin, tMax;
this->checkAxis(r.origin.x, r.direction.x, &xtMin, &xtMax);
this->checkAxis(r.origin.y, r.direction.y, &ytMin, &ytMax);
this->checkAxis(r.origin.z, r.direction.z, &ztMin, &ztMax);
tMin = max3(xtMin, ytMin, ztMin);
tMax = min3(xtMax, ytMax, ztMax);
if (tMin <= tMax)
{
xs.add(Intersection(tMin, this));
xs.add(Intersection(tMax, this));
}
}
Tuple Cube::localNormalAt(Tuple point, Intersection *hit)
{
double maxC = max3(fabs(point.x), fabs(point.y), fabs(point.z));
if (maxC == fabs(point.x))
{
return Vector(point.x, 0, 0);
}
else if (maxC == fabs(point.y))
{
return Vector(0, point.y, 0);
}
return Vector(0, 0, point.z);
}
void Cube::dumpMe(FILE *fp)
{
fprintf(fp, "\"Type\": \"Cube\",\n");
Tuple t = this->transformMatrix * Point(0, 0, 0);
fprintf(fp, "\"center\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->transformMatrix * Point(1, 1, 1);
fprintf(fp, "\"corner\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
Shape::dumpMe(fp);
}