Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
25 lines
406 B
C++
25 lines
406 B
C++
/*
|
|
* DoRayMe - a quick and dirty Raytracer
|
|
* Object header
|
|
*
|
|
* Created by Manoël Trapier
|
|
* Copyright (c) 2020 986-Studio.
|
|
*
|
|
*/
|
|
#ifndef DORAYME_OBJECT_H
|
|
#define DORAYME_OBJECT_H
|
|
|
|
class Object;
|
|
|
|
#include <ray.h>
|
|
#include <intersect.h>
|
|
|
|
/* Base class for all object that can be presented in the world */
|
|
class Object
|
|
{
|
|
public:
|
|
virtual Intersect intersect(Ray r);
|
|
};
|
|
|
|
#endif //DORAYME_OBJECT_H
|