Files
dorayme/source/include/objfile.h

81 lines
1.7 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJFILE_H
#define DORAYME_OBJFILE_H
#include <stdint.h>
#include <tuple.h>
#include <shape.h>
#include <group.h>
#include <renderstat.h>
class OBJFile : public Shape
{
private:
Group *baseGroup;
Group *currentGroup;
uint32_t allocatedVertexCount;
Point* *vertexList;
uint32_t vertexCount;
uint32_t allocatedVertexNormalCount;
Vector* *vertexNormalList;
uint32_t vertexNormalCount;
private:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
public:
/* Some stats */
uint32_t ignoredLines;
protected:
void addGroup(Group *group);
void addVertex(Point *vertex);
void addVertexNormal(Vector *vertexNormal);
void parseLine(char *line, uint32_t currentLine);
int execLine(int argc, char *argv[], uint32_t currentLine);
BoundingBox bounds;
public:
OBJFile();
OBJFile(const char *filepath);
~OBJFile();
int parseOBJFile(const char *content);
/* OBJ file expect the first vertice to be 1 and not 0 */
Point vertices(uint32_t i) { return *this->vertexList[i - 1]; };
Vector verticesNormal(uint32_t i) { return *this->vertexNormalList[i - 1]; };
Group *groups(const char *groupName);
Intersect intersect(Ray r);
BoundingBox getLocalBounds();
BoundingBox getBounds();
Shape *getBaseGroup() { return this->baseGroup; };
bool includes(Shape *b);
void updateBoundingBox();
void updateTransform();
void lock();
void dumpMe(FILE * fp);
};
#define OBJ_DEFAULT_GROUP "_DefaultObjGroup_"
#endif /* DORAYME_OBJFILE_H */