Files
dorayme/source/shapes/objfile.cpp
Godzil efa47f28ca Fix some potential buffer overflow issues.
Not critical, but better to avoid them!
2020-03-09 14:16:05 +00:00

447 lines
11 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <objfile.h>
#include <math_helper.h>
#include <group.h>
#include <triangle.h>
#include <smoothtriangle.h>
#define MIN_ALLOC (2)
#define DEFAULT_GROUP (0)
OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
{
stats.addOBJFile();
this->allocatedFaceGroupCount = MIN_ALLOC;
this->faceGroupList = (Group **)calloc(sizeof(Group **), MIN_ALLOC);
this->faceGroupCount = 0;
this->allocatedVertexCount = MIN_ALLOC;
this->vertexList = (Point **)calloc(sizeof(Point **), MIN_ALLOC);
this->vertexCount = 0;
this->allocatedVertexNormalCount = MIN_ALLOC;
this->vertexNormalList = (Vector **)calloc(sizeof(Vector **), MIN_ALLOC);
this->vertexNormalCount = 0;
/* There is always a default group */
this->addGroup(new Group());
};
OBJFile::OBJFile(const char *filepath) : OBJFile()
{
FILE *fp;
size_t fileSize;
char *fileBuff;
fp = fopen(filepath, "rt");
if (fp)
{
fseek(fp, 0, SEEK_END);
fileSize = ftell(fp);
/* Add one byte to the size to make sure it is null terminated */
fileBuff = (char *)calloc(fileSize + 1, 1);
fseek(fp, 0, SEEK_SET);
fileSize = fread(fileBuff, 1, fileSize, fp);
fclose(fp);
this->parseOBJFile(fileBuff);
free(fileBuff);
}
else
{
printf("ERROR: Can't open/find the file '%s'.\n", filepath);
}
}
void OBJFile::addGroup(Group *group)
{
if ((this->faceGroupCount + 1) > this->allocatedFaceGroupCount)
{
this->allocatedFaceGroupCount *= 2;
this->faceGroupList = (Group **)realloc(this->faceGroupList, sizeof(Group **) * this->allocatedFaceGroupCount);
}
group->parent = this;
group->updateTransform();
this->faceGroupList[this->faceGroupCount++] = group;
this->bounds | group->getBounds();
}
void OBJFile::addVertex(Point *vertex)
{
if ((this->vertexCount + 1) > this->allocatedVertexCount)
{
this->allocatedVertexCount *= 2;
this->vertexList = (Point **)realloc(this->vertexList, sizeof(Point **) * this->allocatedVertexCount);
}
this->vertexList[this->vertexCount++] = vertex;
}
void OBJFile::addVertexNormal(Vector *vertexNormal)
{
if ((this->vertexNormalCount + 1) > this->allocatedVertexNormalCount)
{
this->allocatedVertexNormalCount *= 2;
this->vertexNormalList = (Vector **)realloc(this->vertexNormalList, sizeof(Vector **) * this->allocatedVertexNormalCount);
}
this->vertexNormalList[this->vertexNormalCount++] = vertexNormal;
}
Intersect OBJFile::intersect(Ray r)
{
Intersect ret;
int i, j;
if (this->faceGroupCount > 0)
{
if (this->bounds.intesectMe(r))
{
for (i = 0 ; i < this->faceGroupCount ; i++)
{
Intersect xs = this->faceGroupList[i]->intersect(r);
if (xs.count() > 0)
{
for (j = 0 ; j < xs.count() ; j++)
{
ret.add(xs[j]);
}
}
}
}
}
return ret;
}
bool OBJFile::includes(Shape *b)
{
int i;
if (this->faceGroupCount > 0)
{
for (i = 0 ; i < this->faceGroupCount ; i++)
{
if (this->faceGroupList[i] == b)
{
return true;
}
}
}
return false;
}
Intersect OBJFile::localIntersect(Ray r)
{
return Intersect();
}
Tuple OBJFile::localNormalAt(Tuple point, Intersection *hit)
{
return Vector(0, 1, 0);
}
BoundingBox OBJFile::getLocalBounds()
{
return this->bounds;
}
BoundingBox OBJFile::getBounds()
{
if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
return this->bounds;
}
void OBJFile::updateBoundingBox()
{
int i;
this->bounds.reset();
for(i = 0; i < this->faceGroupCount; i++)
{
if (this->faceGroupList[i]->haveFiniteBounds())
{
BoundingBox objB = this->faceGroupList[i]->getBounds();
this->bounds | objB;
}
}
}
void OBJFile::updateTransform()
{
int i;
Shape::updateTransform();
for (i = 0 ; i < this->faceGroupCount ; i++)
{
this->faceGroupList[i]->updateTransform();
}
/* Once the full stack being notified of the changes, let's update the
* bounding box
*/
this->updateBoundingBox();
}
void OBJFile::dumpMe(FILE * fp)
{
int i;
fprintf(fp, "\"Type\": \"OBJFile\",\n");
fprintf(fp, "\"Objects\": {\n");
for(i = 0; i < this->faceGroupCount; i++)
{
fprintf(fp, "\"%d\": {\n", i);
this->faceGroupList[i]->dumpMe(fp);
fprintf(fp, "},\n");
}
fprintf(fp, "},\n");
Shape::dumpMe(fp);
}
#define MAX_LINE_LENGTH (512)
/* Here start the fun! */
int OBJFile::parseOBJFile(const char *content)
{
/* I don't think we will handle lines of more than 512 characters... */
char lineBuff[MAX_LINE_LENGTH];
uint32_t currentLineNum = 1;
uint32_t totalLength = strlen(content);
/* Need to process line by line */
const char *bufferPos = content;
const char *lineNewline;
while(*bufferPos != '\0')
{
uint32_t lineLength;
lineNewline = strchr(bufferPos, '\n');
if (lineNewline == nullptr)
{
/* We are on the last line */
lineLength = strlen(bufferPos);
}
else
{
lineLength = (lineNewline - bufferPos);
}
if (lineLength >= MAX_LINE_LENGTH)
{
printf("ERROR: Line %d is too long! (%d)\n", currentLineNum, lineLength);
return -1;
}
memset(lineBuff, 0, MAX_LINE_LENGTH);
strncpy(lineBuff, bufferPos, lineLength);
this->parseLine(lineBuff, currentLineNum);
bufferPos += lineLength + 1;
if ((bufferPos - content) >= totalLength)
{
/* We are past the length of the buffer, don't need to continue */
break;
}
currentLineNum++;
}
return 0;
}
#define MAX_ARGS (15)
/* Parse the line into a couple ofr argc/argv using space as argument separator */
void OBJFile::parseLine(char *line, uint32_t currentLine)
{
char *argv[MAX_ARGS];
uint32_t argc = 0;
char *buffer = line;
uint32_t lineLength = strlen(line);
uint32_t linePos = 0;
/* First argument */
argv[argc++] = line;
while(linePos < lineLength)
{
char *next = strchr(buffer, ' ');
if (next != nullptr)
{
*next = '\0';
linePos = next - line;
buffer = next + 1;
/* Skip empty strings as it mean multiple spaces */
if (strlen(buffer) > 0)
{
argv[argc++] = buffer;
}
}
else
{
linePos = lineLength;
}
}
if (this->execLine(argc, argv, currentLine))
{
this->ignoredLines++;
}
}
static int parseFaceVertex(char *buf, uint32_t &v, uint32_t &vt, uint32_t &vn)
{
uint32_t bufPos = 0;
uint32_t lineLength = strlen(buf);
vt = INT32_MAX;
vn = INT32_MAX;
int ret = 0;
int token = 0;
while(bufPos < lineLength)
{
char *next = strchr(buf, '/');
if (next != nullptr)
{
*next = '\0';
bufPos = next - buf;
}
else
{
bufPos = lineLength;
}
if (strlen(buf) > 0)
{
switch(token)
{
case 0: v = atol(buf); break;
case 1: vt = atol(buf); break;
case 2: vn = atol(buf); break;
default: printf("ERROR: Too many entry for a face vertice!"); ret = 1;
}
}
buf = next + 1;
token++;
}
return ret;
}
/* Actually execute the line */
int OBJFile::execLine(int argc, char *argv[], uint32_t currentLine)
{
int ret = 1;
if (strncmp(argv[0], "v", 2) == 0)
{
/* Vertice entry */
if (argc != 4)
{
printf("ERROR: Malformed file at line %d: Vertices expect 3 parameters!\n", currentLine);
}
else
{
this->addVertex(new Point(atof(argv[1]), atof(argv[2]), atof(argv[3])));
ret = 0;
}
}
else if (strncmp(argv[0], "vn", 3) == 0)
{
/* Vertice Normal entry */
if (argc != 4)
{
printf("ERROR: Malformed file at line %d: Vertices normal expect 3 parameters!\n", currentLine);
}
else
{
this->addVertexNormal(new Vector(atof(argv[1]), atof(argv[2]), atof(argv[3])));
ret = 0;
}
}
else if (strncmp(argv[0], "f", 2) == 0)
{
/* Faces entry */
int i;
uint32_t v[MAX_ARGS], vt[MAX_ARGS], vn[MAX_ARGS];
for(i = 1; i < argc; i++)
{
parseFaceVertex(argv[i], v[i], vt[i], vn[i]);
}
if (argc == 4)
{
Shape *t;
if (vn[1] == INT32_MAX)
{
t = new Triangle(this->vertices(v[1]),
this->vertices(v[2]),
this->vertices(v[3]));
}
else
{
t = new SmoothTriangle(this->vertices(v[1]),
this->vertices(v[2]),
this->vertices(v[3]),
this->verticesNormal(vn[1]),
this->verticesNormal(vn[2]),
this->verticesNormal(vn[3]));
}
this->faceGroupList[this->faceGroupCount - 1]->addObject(t);
ret = 0;
}
else if (argc > 4)
{
for(i = 2; i < (argc - 1); i++)
{
Shape *t;
if (vn[1] == INT32_MAX)
{
t = new Triangle(this->vertices(v[1]),
this->vertices(v[i]),
this->vertices(v[i + 1]));
}
else
{
t = new SmoothTriangle(this->vertices(v[1]),
this->vertices(v[i]),
this->vertices(v[i + 1]),
this->verticesNormal(vn[1]),
this->verticesNormal(vn[i]),
this->verticesNormal(vn[i + 1]));
}
this->faceGroupList[this->faceGroupCount - 1]->addObject(t);
}
ret = 0;
}
else
{
printf("ERROR: Malformed file at line %d: Too few/many parameters!\n", currentLine);
}
}
else if (strncmp(argv[0], "g", 2) == 0)
{
if (argc == 2)
{
this->addGroup(new Group());
}
else
{
printf("ERROR: Malformed file at line %d: Too few/many parameters!\n", currentLine);
}
}
return ret;
}