Files
dorayme/source/shapes/shape.cpp

48 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Object implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <shape.h>
#include <matrix.h>
#include <tuple.h>
#include <intersect.h>
Shape::Shape(ShapeType type)
{
this->dropShadow = true;
this->type = type;
this->transformMatrix = Matrix4().identity();
this->inverseTransform = this->transformMatrix.inverse();
}
Intersect Shape::intersect(Ray r)
{
return this->localIntersect(this->invTransform(r));
};
Tuple Shape::normalAt(Tuple point)
{
Tuple local_point = this->inverseTransform * point;
Tuple local_normal = this->localNormalAt(local_point);
Tuple world_normal = this->inverseTransform.transpose() * local_normal;
/* W may get wrong, so hack it. This is perfectly normal as we are using a 4x4 matrix instead of a 3x3 */
world_normal.w = 0;
return world_normal.normalise();
}
void Shape::setTransform(Matrix transform)
{
this->transformMatrix = transform;
this->inverseTransform = transform.inverse();
}