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dorayme/source/include/intersection.h
Godzil df52cb36db Working on refraction & transparency.
Lots of work left to do!
2020-02-21 18:59:14 +00:00

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1.3 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Intersection header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECTION_H
#define DORAYME_INTERSECTION_H
#include <stdlib.h>
#include <ray.h>
class Shape;
class Intersect;
struct Computation
{
Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, Tuple overHitP,
bool inside, Tuple reflectV = Vector(0, 0, 0), double n1 = 1.0, double n2 = 1.0) :
object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside),
overHitPoint(overHitP), reflectVector(reflectV), n1(n1), n2(n2) { };
Shape *object;
double t;
Tuple hitPoint;
Tuple overHitPoint;
Tuple eyeVector;
Tuple normalVector;
Tuple reflectVector;
double n1;
double n2;
bool inside;
};
class Intersection
{
public:
double t;
Shape *object;
public:
Intersection(double t, Shape *object) : t(t), object(object) { };
bool nothing() { return (this->object == nullptr); };
Computation prepareComputation(Ray r, Intersect *xs = nullptr);
bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
};
#endif /* DORAYME_INTERSECTION_H */