57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* World header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_WORLD_H
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#define DORAYME_WORLD_H
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#include <stdint.h>
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#include <light.h>
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#include <shape.h>
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#include <intersect.h>
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#include <ray.h>
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class World
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{
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public:
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uint32_t objectCount;
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uint32_t lightCount;
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private:
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uint32_t allocatedObjectCount;
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uint32_t allocatedLightCount;
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Light* *lightList;
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Shape* *objectList;
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public:
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World();
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~World();
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void addObject(Shape *s);
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void addLight(Light *l);
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/* Some debug things */
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bool lightIsIn(Light &l);
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bool objectIsIn(Shape &s);
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Shape *getObject(int i) { return this->objectList[i]; };
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Light *getLight(int i) { return this->lightList[i]; };
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Tuple shadeHit(Computation comps, uint32_t depthCount = 4);
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Tuple colourAt(Ray r, uint32_t depthCount = 4);
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bool isShadowed(Tuple point);
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Colour reflectColour(Computation comps, uint32_t depthCount = 4);
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Colour refractedColour(Computation comps, uint32_t depthCount = 4);
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Intersect intersect(Ray r);
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};
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#endif /* DORAYME_WORLD_H */
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