Files
dorayme/source/include/group.h
Godzil e653855556 Change World to use a base group instead of storing all the world object.
Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
2020-03-09 13:47:42 +00:00

57 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Group header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_GROUP_H
#define DORAYME_GROUP_H
#include <shape.h>
#include <stdio.h>
/* TODO: Add a way to force(?) material from group to be applied on childs */
class Group : public Shape
{
private:
uint32_t allocatedObjectCount;
Shape* *objectList;
uint32_t objectCount;
uint32_t allocatedUnboxableObjectCount;
Shape* *unboxableObjectList;
uint32_t unboxableObjectCount;
protected:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
BoundingBox bounds;
public:
bool isEmpty();
void addObject(Shape *s);
Shape *operator[](const int p) { return this->objectList[p]; }
Intersect intersect(Ray r);
BoundingBox getLocalBounds();
BoundingBox getBounds();
void updateBoundingBox();
void updateTransform();
bool includes(Shape *b);
uint32_t getObjectCount() { return this->objectCount + this->unboxableObjectCount; };
Group();
void dumpMe(FILE * fp);
};
#endif /* DORAYME_GROUP_H */