Add poster image/link
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@ -16,6 +16,8 @@ Why this repo?
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This github repository is maintained by Manoel Trapier <godzil@godzil.net> for his own project around Gameduino and by the fact there is missing a central repository with all needed file to build/hack your own Gameduino on Internet. James' website will of course store all of thoses files, but they are stored sparses around, and could be difficult to find.
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This github repository is maintained by Manoel Trapier <godzil@godzil.net> for his own project around Gameduino and by the fact there is missing a central repository with all needed file to build/hack your own Gameduino on Internet. James' website will of course store all of thoses files, but they are stored sparses around, and could be difficult to find.
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More informations on Gameduino
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The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past.
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The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past.
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@ -38,7 +40,7 @@ per-voice sine wave or white noise
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sample playback channel
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sample playback channel
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The adapter is controlled via SPI read/write operations, and looks to the CPU like a 32Kbyte RAM. (Unlike many 8-bit machines, there are no restrictions on when you can access this RAM). There is a handy reference poster showing how the whole system works, and a set of sample programs and library.
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The adapter is controlled via SPI read/write operations, and looks to the CPU like a 32Kbyte RAM. (Unlike many 8-bit machines, there are no restrictions on when you can access this RAM). There is a handy reference poster showing how the whole system works, and a set of sample programs and library.
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../_images/poster.jpg
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[](./doc/poster.pdf)
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Licensing
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Licensing
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doc/images/poster.jpg
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doc/images/poster.jpg
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doc/poster.pdf
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doc/poster.pdf
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