#include #include #include "assetlib.h" #include "loadcommon.h" void setup() { common_setup(0); GD.putstr(0, 0, "Asset loader 0"); page = ASSET0_PAGE; GD_uncompress(GET_FAR_ADDRESS(assetlib0)); if (flash_sum(ASSET0_PAGE, ASSET0_LEN) != ASSET0_SUM) GD.putstr(0, 10, "load failed"); else GD.putstr(0, 10, "Done"); } void loop() { }