#include #include #include "assetlib.h" #include "loadcommon.h" void setup() { common_setup(1); GD.putstr(0, 0, "Asset loader 1"); page = ASSET1_PAGE; GD_uncompress(GET_FAR_ADDRESS(assetlib1)); if (flash_sum(ASSET1_PAGE, ASSET1_LEN) != ASSET1_SUM) GD.putstr(0, 10, "load failed"); else GD.putstr(0, 10, "Done"); } void loop() { }