gameduino/fpga/ck_div.v
2013-10-28 13:19:25 +00:00

41 lines
1.1 KiB
Verilog

module ck_div(
input ck_in,
output ck_out,
input sys_rst_i
//output locked;
);
parameter DIV_BY = 1;
parameter MULT_BY = 1;
wire ck_fb;
//DCM #(
// .CLKDV_DIVIDE(DIV_BY),
// .DFS_FREQUENCY_MODE("LOW"), // HIGH or LOW frequency mode for frequency synthesis
// .DUTY_CYCLE_CORRECTION("TRUE"), // Duty cycle correction, TRUE or FALSE
// .STARTUP_WAIT("TRUE") // Delay configuration DONE until DCM LOCK, TRUE/FALSE
//) DCM_inst (
// .CLK0(ck_fb),
// .CLKDV(ck_out),
// .CLKFB(ck_fb), // DCM clock feedback
// .CLKIN(ck_in), // Clock input (from IBUFG, BUFG or DCM)
// .RST(0)
//);
DCM #(
.CLKFX_MULTIPLY(MULT_BY),
.CLKFX_DIVIDE(DIV_BY),
.DFS_FREQUENCY_MODE("LOW"), // HIGH or LOW frequency mode for frequency synthesis
.DUTY_CYCLE_CORRECTION("TRUE"), // Duty cycle correction, TRUE or FALSE
.STARTUP_WAIT("TRUE") // Delay configuration DONE until DCM LOCK, TRUE/FALSE
) DCM_inst (
.CLK0(ck_fb),
.CLKFX(ck_out),
.CLKFB(ck_fb), // DCM clock feedback
.CLKIN(ck_in), // Clock input (from IBUFG, BUFG or DCM)
.RST(0)
);
//BUFG BUFG_inst(.I(ck_int), .O(ck_out));
endmodule