70 lines
2.4 KiB
GLSL
70 lines
2.4 KiB
GLSL
( Hardware register definitions JCB 11:36 01/23/11)
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h# 0000 constant RAM_PIC \ Screen Picture, 64 x 64 = 4096 bytes
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h# 1000 constant RAM_CHR \ Screen Characters, 256 x 16 = 4096 bytes
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h# 2000 constant RAM_PAL \ Screen Character Palette, 256 x 8 = 2048 bytes
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h# 2800 constant IDENT
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h# 2801 constant REV
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h# 2802 constant FRAME
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h# 2803 constant VBLANK
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h# 2804 constant SCROLL_X
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h# 2805 constant SCROLL_Xhi
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h# 2806 constant SCROLL_Y
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h# 2807 constant SCROLL_Yhi
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h# 2808 constant JK_MODE
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h# 2809 constant J1_RESET
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h# 280a constant SPR_DISABLE
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h# 280b constant SPR_PAGE
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h# 280c constant IOMODE
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h# 280e constant BG_COLOR
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h# 2810 constant SAMPLE_Llo
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h# 2811 constant SAMPLE_Lhi
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h# 2812 constant SAMPLE_Rlo
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h# 2813 constant SAMPLE_Rhi
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h# 2a00 constant VOICES
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h# 2840 constant PALETTE16A \ 16-color palette RAM A, 32 bytes
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h# 2860 constant PALETTE16B \ 16-color palette RAM B, 32 bytes
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h# 2880 constant PALETTE4A \ 4-color palette RAM A, 8 bytes
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h# 2888 constant PALETTE4B \ 4-color palette RAM A, 8 bytes
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h# 2890 constant COMM \ Communication buffer
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h# 2900 constant COLLISION \ Collision detection RAM, 256 bytes
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h# 2b00 constant J1_CODE \ J1 coprocessor microcode RAM
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h# 3000 constant RAM_SPR \ Sprite Control, 512 x 4 = 2048 bytes
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h# 3800 constant RAM_SPRPAL \ Sprite Palettes, 4 x 256 = 2048 bytes
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h# 4000 constant RAM_SPRIMG \ Sprite Image, 64 x 256 = 16384 bytes
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[ COMM 0 + ] constant COMM+0
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[ COMM 1 + ] constant COMM+1
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[ COMM 2 + ] constant COMM+2
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[ COMM 3 + ] constant COMM+3
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[ COMM 4 + ] constant COMM+4
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[ COMM 5 + ] constant COMM+5
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[ COMM 6 + ] constant COMM+6
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[ COMM 7 + ] constant COMM+7
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[ COMM 8 + ] constant COMM+8
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[ COMM 9 + ] constant COMM+9
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[ COMM 10 + ] constant COMM+10
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[ COMM 11 + ] constant COMM+11
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[ COMM 12 + ] constant COMM+12
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[ COMM 13 + ] constant COMM+13
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[ COMM 14 + ] constant COMM+14
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[ COMM 15 + ] constant COMM+15
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( Locations for coprocessor only JCB 11:45 02/06/11)
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h# 8000 constant YLINE
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h# 8002 constant ICAP_O
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h# 8004 constant ICAP_BUSY
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h# 8006 constant ICAP_PORT \ see reload.fs for details
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h# 800a constant FREQHZ
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h# 800c constant FREQTICK
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h# 800e constant P2_V
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h# 8010 constant P2_DIR
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h# 8012 constant RANDOM
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h# 8014 constant CLOCK
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h# 8016 constant FLASH_MISO
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h# 8018 constant FLASH_MOSI
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h# 801a constant FLASH_SCK
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h# 801c constant FLASH_SSEL
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