
#var SPRT_XOR D(0)
#var SPRT_OR D(1)
#var SPRT_AND D(2)

#var Sprite8 void Sprite8(short,short,short,unsigned char*,void*,short)__ATTR_LIB_C__;
#var Sprite16 void Sprite16(short,short,short,__pushort,void*,short)__ATTR_LIB_C__;
#var Sprite32 void Sprite32(short,short,short,__pulong,void*,short)__ATTR_LIB_C__;

