Fixed data types in IJInventoryItem to be signed and allow negative values.
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@ -18,15 +18,15 @@
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@interface IJInventoryItem : NSObject <NSCoding> {
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uint16_t itemId;
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uint16_t damage;
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uint8_t count;
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uint8_t slot;
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int16_t itemId;
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int16_t damage;
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int8_t count;
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int8_t slot;
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}
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@property (nonatomic, assign) uint16_t itemId;
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@property (nonatomic, assign) uint16_t damage;
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@property (nonatomic, assign) uint8_t count;
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@property (nonatomic, assign) uint8_t slot;
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@property (nonatomic, assign) int16_t itemId;
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@property (nonatomic, assign) int16_t damage;
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@property (nonatomic, assign) int8_t count;
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@property (nonatomic, assign) int8_t slot;
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@property (nonatomic, readonly) NSString *itemName;
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@property (nonatomic, readonly) NSImage *image;
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@ -35,6 +35,7 @@ After changing your inventory you will need to save the currently open world usi
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#### Unreleased (changes not in the binary builds)
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- Inside Job now allows negative damage values (such as -1000) to create indestructible items.
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- Streamlined keyboard item-adding: search with Command-F, down arrow to navigate to item, then return adds it to the first available inventory slot.
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#### 1.0.1 - November 2, 2010
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