insidejob/IJInventoryWindowController.m
2010-10-10 13:01:12 -04:00

470 lines
14 KiB
Objective-C

//
// IJInventoryWindowController.m
// InsideJob
//
// Created by Adam Preble on 10/7/10.
// Copyright 2010 Adam Preble. All rights reserved.
//
#import "IJInventoryWindowController.h"
#import "IJMinecraftLevel.h"
#import "IJInventoryItem.h"
#import "IJInventoryView.h"
#import "IJItemPropertiesViewController.h"
#import "MAAttachedWindow.h"
@interface IJInventoryWindowController ()
- (void)removePropertiesWindow;
@end
@implementation IJInventoryWindowController
@synthesize worldSelectionControl;
@synthesize statusTextField;
@synthesize inventoryView, armorView, quickView;
@synthesize itemSearchField, itemTableView;
- (void)awakeFromNib
{
armorInventory = [[NSMutableArray alloc] init];
quickInventory = [[NSMutableArray alloc] init];
normalInventory = [[NSMutableArray alloc] init];
statusTextField.stringValue = @"";
[inventoryView setRows:3 columns:9 invert:NO];
[quickView setRows:1 columns:9 invert:NO];
[armorView setRows:4 columns:1 invert:YES];
inventoryView.delegate = self;
quickView.delegate = self;
armorView.delegate = self;
// Item Table View setup
NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
keys = [keys sortedArrayUsingSelector:@selector(compare:)];
allItemIds = [[NSArray alloc] initWithArray:keys];
filteredItemIds = [allItemIds retain];
}
- (void)dealloc
{
[propertiesViewController release];
[armorInventory release];
[quickInventory release];
[normalInventory release];
[inventory release];
[level release];
[super dealloc];
}
#pragma mark -
#pragma mark World Selection
- (void)loadWorldAtIndex:(int)worldIndex
{
[armorInventory removeAllObjects];
[quickInventory removeAllObjects];
[normalInventory removeAllObjects];
[self willChangeValueForKey:@"worldTime"];
[level release];
level = nil;
[inventory release];
inventory = nil;
[self didChangeValueForKey:@"worldTime"];
if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
{
NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
return;
}
sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
if (!fileData)
{
// Error loading
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
return;
}
[self willChangeValueForKey:@"worldTime"];
level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
inventory = [[level inventory] retain];
[self didChangeValueForKey:@"worldTime"];
// Add placeholder inventory items:
for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
[quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
[normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
[armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
// Overwrite the placeholders with actual inventory:
for (IJInventoryItem *item in inventory)
{
if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
{
[quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
}
else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
{
[normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
}
else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
{
[armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
}
}
NSLog(@"normal: %@", normalInventory);
NSLog(@"quick: %@", quickInventory);
[inventoryView setItems:normalInventory];
[quickView setItems:quickInventory];
[armorView setItems:armorInventory];
dirty = NO;
statusTextField.stringValue = @"";
}
- (void)saveToWorldAtIndex:(int)worldIndex
{
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSMutableArray *newInventory = [NSMutableArray array];
for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
{
for (IJInventoryItem *item in items)
{
if (item.count > 0 && item.itemId > 0)
[newInventory addObject:item];
}
}
[level setInventory:newInventory];
NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
BOOL success;
NSError *error = nil;
success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
success = [[NSFileManager defaultManager] copyItemAtPath:levelPath
toPath:backupPath
error:&error];
if (!success)
{
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file.");
return;
}
[[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] atomically:NO];
dirty = NO;
statusTextField.stringValue = @"Saved.";
}
- (void)markDirty
{
dirty = YES;
statusTextField.stringValue = @"World has unsaved changes.";
}
#pragma mark -
#pragma mark Actions
- (IBAction)worldSelectionChanged:(id)sender
{
int worldIndex = [worldSelectionControl selectedSegment] + 1;
[self loadWorldAtIndex:worldIndex];
}
- (void)saveDocument:(id)sender
{
int worldIndex = [worldSelectionControl selectedSegment] + 1;
[self saveToWorldAtIndex:worldIndex];
}
- (void)delete:(id)sender
{
// IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
// item.count = 0;
// item.itemId = 0;
// item.damage = 0;
// [self markDirty];
// [outlineView reloadItem:item];
}
- (IBAction)makeSearchFieldFirstResponder:(id)sender
{
[itemSearchField becomeFirstResponder];
}
- (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
{
return YES;
}
- (NSNumber *)worldTime
{
return [level worldTimeContainer].numberValue;
}
- (void)setWorldTime:(NSNumber *)number
{
[self willChangeValueForKey:@"worldTime"];
[level worldTimeContainer].numberValue = number;
[self didChangeValueForKey:@"worldTime"];
[self markDirty];
}
#pragma mark -
#pragma mark IJInventoryViewDelegate
- (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
{
if (theInventoryView == inventoryView)
{
if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
return normalInventory;
}
else if (theInventoryView == quickView)
{
if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
return quickInventory;
}
else if (theInventoryView == armorView)
{
if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
return armorInventory;
}
return nil;
}
- (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
- (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
item.slot = slotOffset + itemIndex;
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
- (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
{
NSLog(@"%s index=%d", _cmd, itemIndex);
// Show the properties window for this item.
IJInventoryItem *lastItem = propertiesViewController.item;
//[self removePropertiesWindow];
NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
point.x += 16 + 8;
point.y -= 16;
NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
IJInventoryItem *item = [items objectAtIndex:itemIndex];
if (item.itemId == 0 || lastItem == item)
{
propertiesViewController.item = nil;
return; // can't show info on nothing
}
if (!propertiesViewController)
{
propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
attachedToPoint:point
inWindow:self.window
onSide:MAPositionRight
atDistance:0];
[propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
[propertiesWindow setViewMargin:4.0];
[propertiesWindow setAlphaValue:1.0];
[[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
}
if (observerObject)
[[NSNotificationCenter defaultCenter] removeObserver:observerObject];
observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
object:propertiesWindow
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *notification) {
[propertiesViewController commitEditing];
if (item.count == 0)
item.itemId = 0;
[theInventoryView reloadItemAtIndex:itemIndex];
[propertiesWindow setAlphaValue:0.0];
}];
propertiesViewController.item = item;
[propertiesWindow setPoint:point side:MAPositionRight];
[propertiesWindow makeKeyAndOrderFront:nil];
[propertiesWindow setAlphaValue:1.0];
}
#pragma mark -
#pragma mark Item Picker
- (IBAction)updateItemSearchFilter:(id)sender
{
NSString *filterString = [sender stringValue];
if (filterString.length == 0)
{
[filteredItemIds autorelease];
filteredItemIds = [allItemIds retain];
[itemTableView reloadData];
return;
}
NSMutableArray *results = [NSMutableArray array];
for (NSNumber *itemId in allItemIds)
{
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
if (range.location != NSNotFound)
{
[results addObject:itemId];
continue;
}
// Also search the item id:
range = [[itemId stringValue] rangeOfString:filterString];
if (range.location != NSNotFound)
{
[results addObject:itemId];
continue;
}
}
[filteredItemIds autorelease];
filteredItemIds = [results retain];
[itemTableView reloadData];
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
{
return filteredItemIds.count;
}
- (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
// TODO: Change this, because the row will not correspond once we support sorting.
NSNumber *itemId = [filteredItemIds objectAtIndex:row];
if ([tableColumn.identifier isEqual:@"itemId"])
{
return itemId;
}
else if ([tableColumn.identifier isEqual:@"image"])
{
return [IJInventoryItem imageForItemId:[itemId shortValue]];
}
else
{
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
return name;
}
}
- (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
{
[pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
IJInventoryItem *item = [[IJInventoryItem alloc] init];
item.itemId = [itemId shortValue];
item.count = 1;
item.damage = 0;
item.slot = 0;
[pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
forType:IJPasteboardTypeInventoryItem];
[item release];
return YES;
}
#pragma mark -
#pragma mark
- (void)reloadInventoryViewForItem:(IJInventoryItem *)item
{
if ([normalInventory containsObject:item])
[inventoryView reloadItemAtIndex:[normalInventory indexOfObject:item]];
else if ([quickInventory containsObject:item])
[quickView reloadItemAtIndex:[quickInventory indexOfObject:item]];
else if ([armorInventory containsObject:item])
[armorView reloadItemAtIndex:[armorInventory indexOfObject:item]];
}
- (void)removePropertiesWindow
{
if (observerObject)
{
[propertiesViewController commitEditing];
[[NSNotificationCenter defaultCenter] removeObserver:observerObject];
observerObject = nil;
[self reloadInventoryViewForItem:propertiesViewController.item];
[self.window removeChildWindow:propertiesWindow];
[propertiesWindow orderOut:nil];
//[propertiesWindow release];
propertiesWindow = nil;
propertiesViewController.item = nil;
}
}
@end