283 lines
7.8 KiB
Objective-C
283 lines
7.8 KiB
Objective-C
//
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// IJInventoryWindowController.m
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// InsideJob
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//
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// Created by Adam Preble on 10/7/10.
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// Copyright 2010 Adam Preble. All rights reserved.
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//
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#import "IJInventoryWindowController.h"
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#import "IJMinecraftLevel.h"
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#import "IJInventoryItem.h"
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#import "IJItemPickerWindowController.h"
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#import "IJInventoryView.h"
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@implementation IJInventoryWindowController
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@synthesize worldSelectionControl;
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@synthesize statusTextField;
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@synthesize inventoryView, armorView, quickView;
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- (void)awakeFromNib
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{
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armorInventory = [[NSMutableArray alloc] init];
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quickInventory = [[NSMutableArray alloc] init];
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normalInventory = [[NSMutableArray alloc] init];
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statusTextField.stringValue = @"";
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[inventoryView setRows:3 columns:9];
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[quickView setRows:1 columns:9];
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[armorView setRows:4 columns:1];
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inventoryView.delegate = self;
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quickView.delegate = self;
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armorView.delegate = self;
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}
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- (void)dealloc
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{
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[armorInventory release];
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[quickInventory release];
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[normalInventory release];
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[inventory release];
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[level release];
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[super dealloc];
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}
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#pragma mark -
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#pragma mark World Selection
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- (void)loadWorldAtIndex:(int)worldIndex
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{
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[armorInventory removeAllObjects];
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[quickInventory removeAllObjects];
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[normalInventory removeAllObjects];
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[self willChangeValueForKey:@"worldTime"];
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[level release];
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level = nil;
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[inventory release];
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inventory = nil;
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[self didChangeValueForKey:@"worldTime"];
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if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
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{
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NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
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return;
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}
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sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
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if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
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{
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NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
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return;
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}
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NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
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NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
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if (!fileData)
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{
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// Error loading
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NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
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return;
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}
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[self willChangeValueForKey:@"worldTime"];
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level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
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inventory = [[level inventory] retain];
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[self didChangeValueForKey:@"worldTime"];
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// Add placeholder inventory items:
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for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
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[quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
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for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
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[normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
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for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
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[armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
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// Overwrite the placeholders with actual inventory:
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for (IJInventoryItem *item in inventory)
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{
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if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
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{
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[quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
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}
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else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
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{
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[normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
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}
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else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
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{
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[armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
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}
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}
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[inventoryView setItems:normalInventory];
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[quickView setItems:quickInventory];
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[armorView setItems:armorInventory];
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dirty = NO;
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statusTextField.stringValue = @"";
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}
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- (void)saveToWorldAtIndex:(int)worldIndex
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{
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if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
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{
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NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
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return;
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}
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NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
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NSMutableArray *newInventory = [NSMutableArray array];
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for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
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{
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for (IJInventoryItem *item in items)
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{
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if (item.count > 0 && item.itemId > 0)
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[newInventory addObject:item];
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}
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}
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[level setInventory:newInventory];
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NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
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BOOL success;
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NSError *error = nil;
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success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
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success = [[NSFileManager defaultManager] copyItemAtPath:levelPath
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toPath:backupPath
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error:&error];
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if (!success)
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{
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file.");
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return;
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}
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[[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] atomically:NO];
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dirty = NO;
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statusTextField.stringValue = @"Saved.";
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}
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- (void)markDirty
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{
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dirty = YES;
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statusTextField.stringValue = @"World has unsaved changes.";
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}
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#pragma mark -
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#pragma mark Actions
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- (IBAction)worldSelectionChanged:(id)sender
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{
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int worldIndex = [worldSelectionControl selectedSegment] + 1;
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[self loadWorldAtIndex:worldIndex];
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}
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- (void)saveDocument:(id)sender
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{
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int worldIndex = [worldSelectionControl selectedSegment] + 1;
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[self saveToWorldAtIndex:worldIndex];
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}
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- (void)delete:(id)sender
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{
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// IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
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// item.count = 0;
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// item.itemId = 0;
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// item.damage = 0;
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// [self markDirty];
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// [outlineView reloadItem:item];
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}
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- (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
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{
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return YES;
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}
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- (NSNumber *)worldTime
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{
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return [level worldTimeContainer].numberValue;
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}
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- (void)setWorldTime:(NSNumber *)number
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{
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[self willChangeValueForKey:@"worldTime"];
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[level worldTimeContainer].numberValue = number;
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[self didChangeValueForKey:@"worldTime"];
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[self markDirty];
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}
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#pragma mark -
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#pragma mark IJInventoryViewDelegate
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- (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
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{
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if (theInventoryView == inventoryView)
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{
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*slotOffset = IJInventorySlotNormalFirst;
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return normalInventory;
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}
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else if (theInventoryView == quickView)
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{
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*slotOffset = IJInventorySlotQuickFirst;
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return quickInventory;
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}
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else if (theInventoryView == armorView)
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{
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*slotOffset = IJInventorySlotArmorFirst;
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return armorInventory;
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}
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return nil;
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}
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- (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
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{
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int slotOffset = 0;
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NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
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if (itemArray)
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{
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IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
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[itemArray replaceObjectAtIndex:itemIndex withObject:item];
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[theInventoryView setItems:itemArray];
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}
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[self markDirty];
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}
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- (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
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{
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int slotOffset = 0;
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NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
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if (itemArray)
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{
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[itemArray replaceObjectAtIndex:itemIndex withObject:item];
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item.slot = slotOffset + itemIndex;
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[theInventoryView setItems:itemArray];
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}
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[self markDirty];
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}
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#pragma mark -
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#pragma mark Item Picker
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@end
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