insidejob/Classes/IJInventoryWindowController.m
2010-12-14 22:17:38 -05:00

621 lines
19 KiB
Objective-C

//
// IJInventoryWindowController.m
// InsideJob
//
// Created by Adam Preble on 10/7/10.
// Copyright 2010 Adam Preble. All rights reserved.
//
#import "IJInventoryWindowController.h"
#import "IJMinecraftLevel.h"
#import "IJInventoryItem.h"
#import "IJInventoryView.h"
#import "IJItemPropertiesViewController.h"
#import "MAAttachedWindow.h"
@interface IJInventoryWindowController ()
- (void)saveWorld;
- (void)loadWorldAtIndex:(int)worldIndex;
@end
@implementation IJInventoryWindowController
@synthesize worldSelectionControl;
@synthesize statusTextField;
@synthesize inventoryView, armorView, quickView;
@synthesize itemSearchField, itemTableView;
- (void)awakeFromNib
{
armorInventory = [[NSMutableArray alloc] init];
quickInventory = [[NSMutableArray alloc] init];
normalInventory = [[NSMutableArray alloc] init];
statusTextField.stringValue = @"";
[inventoryView setRows:3 columns:9 invert:NO];
[quickView setRows:1 columns:9 invert:NO];
[armorView setRows:4 columns:1 invert:YES];
inventoryView.delegate = self;
quickView.delegate = self;
armorView.delegate = self;
// Item Table View setup
NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
keys = [keys sortedArrayUsingSelector:@selector(compare:)];
allItemIds = [[NSArray alloc] initWithArray:keys];
filteredItemIds = [allItemIds retain];
[itemTableView setTarget:self];
[itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
}
- (void)dealloc
{
[propertiesViewController release];
[armorInventory release];
[quickInventory release];
[normalInventory release];
[inventory release];
[level release];
[super dealloc];
}
#pragma mark -
#pragma mark World Selection
- (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
{
if (returnCode == NSAlertOtherReturn) // Cancel
{
[worldSelectionControl setSelectedSegment:loadedWorldIndex-1];
return;
}
if (returnCode == NSAlertDefaultReturn) // Save
{
[self saveWorld];
[self loadWorldAtIndex:attemptedLoadWorldIndex];
}
else if (returnCode == NSAlertAlternateReturn) // Don't save
{
dirty = NO; // Slightly hacky -- prevent the alert from being put up again.
[self loadWorldAtIndex:attemptedLoadWorldIndex];
}
}
- (void)loadWorldAtIndex:(int)worldIndex
{
if (dirty)
{
attemptedLoadWorldIndex = worldIndex;
NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
return;
}
[armorInventory removeAllObjects];
[quickInventory removeAllObjects];
[normalInventory removeAllObjects];
[inventoryView setItems:normalInventory];
[quickView setItems:quickInventory];
[armorView setItems:armorInventory];
[self willChangeValueForKey:@"worldTime"];
[level release];
level = nil;
[inventory release];
inventory = nil;
[self didChangeValueForKey:@"worldTime"];
statusTextField.stringValue = @"No world loaded.";
if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
{
NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
return;
}
sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
if (!fileData)
{
// Error loading
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
return;
}
[self willChangeValueForKey:@"worldTime"];
level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
inventory = [[level inventory] retain];
[self didChangeValueForKey:@"worldTime"];
// Add placeholder inventory items:
for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
[quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
[normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
[armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
// Overwrite the placeholders with actual inventory:
for (IJInventoryItem *item in inventory)
{
if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
{
[quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
}
else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
{
[normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
}
else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
{
[armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
}
}
// NSLog(@"normal: %@", normalInventory);
// NSLog(@"quick: %@", quickInventory);
[inventoryView setItems:normalInventory];
[quickView setItems:quickInventory];
[armorView setItems:armorInventory];
dirty = NO;
statusTextField.stringValue = @"";
loadedWorldIndex = worldIndex;
}
- (void)saveWorld
{
int worldIndex = loadedWorldIndex;
if (inventory == nil)
return; // no world loaded, nothing to save
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSMutableArray *newInventory = [NSMutableArray array];
for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
{
for (IJInventoryItem *item in items)
{
if (item.count > 0 && item.itemId > 0)
[newInventory addObject:item];
}
}
[level setInventory:newInventory];
NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
BOOL success = NO;
NSError *error = nil;
// Remove a previously-created .insidejobbackup, if it exists:
if ([[NSFileManager defaultManager] fileExistsAtPath:backupPath])
{
success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
if (!success)
{
NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
return;
}
}
// Create the backup:
success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupPath error:&error];
if (!success)
{
NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
return;
}
// Write the new level.dat out:
success = [[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
if (!success)
{
NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
NSError *restoreError = nil;
success = [[NSFileManager defaultManager] copyItemAtPath:backupPath toPath:levelPath error:&restoreError];
if (!success)
{
NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
}
else
{
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
}
return;
}
dirty = NO;
statusTextField.stringValue = @"Saved.";
}
- (void)markDirty
{
dirty = YES;
statusTextField.stringValue = @"World has unsaved changes.";
}
#pragma mark -
#pragma mark Actions
- (IBAction)menuSelectWorld:(id)sender
{
int worldIndex = [sender tag];
[self loadWorldAtIndex:worldIndex];
[worldSelectionControl setSelectedSegment:worldIndex - 1];
}
- (IBAction)worldSelectionChanged:(id)sender
{
int worldIndex = [worldSelectionControl selectedSegment] + 1;
[self loadWorldAtIndex:worldIndex];
}
- (void)saveDocument:(id)sender
{
[self saveWorld];
}
- (void)delete:(id)sender
{
// IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
// item.count = 0;
// item.itemId = 0;
// item.damage = 0;
// [self markDirty];
// [outlineView reloadItem:item];
}
- (IBAction)makeSearchFieldFirstResponder:(id)sender
{
[itemSearchField becomeFirstResponder];
}
- (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
{
if (anItem.action == @selector(saveDocument:))
return inventory != nil;
return YES;
}
- (NSNumber *)worldTime
{
return [level worldTimeContainer].numberValue;
}
- (void)setWorldTime:(NSNumber *)number
{
[self willChangeValueForKey:@"worldTime"];
[level worldTimeContainer].numberValue = number;
[self didChangeValueForKey:@"worldTime"];
[self markDirty];
}
#pragma mark -
#pragma mark IJInventoryViewDelegate
- (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
{
if (theItemArray == normalInventory)
return inventoryView;
if (theItemArray == quickInventory)
return quickView;
if (theItemArray == armorInventory)
return armorView;
return nil;
}
- (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
{
if (theInventoryView == inventoryView)
{
if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
return normalInventory;
}
else if (theInventoryView == quickView)
{
if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
return quickInventory;
}
else if (theInventoryView == armorView)
{
if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
return armorInventory;
}
return nil;
}
- (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
- (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
item.slot = slotOffset + itemIndex;
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
- (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
{
// Show the properties window for this item.
IJInventoryItem *lastItem = propertiesViewController.item;
NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
point.x += 16 + 8;
point.y -= 16;
NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
IJInventoryItem *item = [items objectAtIndex:itemIndex];
//NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
if (item.itemId == 0 || lastItem == item)
{
// Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
// so we will set the alpha value here to be sure.
[propertiesWindow setAlphaValue:0.0];
propertiesViewController.item = nil;
return; // can't show info on nothing
}
if (!propertiesViewController)
{
propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
attachedToPoint:point
inWindow:self.window
onSide:MAPositionRight
atDistance:0];
[propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
[propertiesWindow setViewMargin:4.0];
[propertiesWindow setAlphaValue:1.0];
[[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
}
if (observerObject)
[[NSNotificationCenter defaultCenter] removeObserver:observerObject];
observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
object:propertiesWindow
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *notification) {
[propertiesViewController commitEditing];
if (item.count == 0)
item.itemId = 0;
[theInventoryView reloadItemAtIndex:itemIndex];
[propertiesWindow setAlphaValue:0.0];
}];
propertiesViewController.item = item;
[propertiesWindow setPoint:point side:MAPositionRight];
[propertiesWindow makeKeyAndOrderFront:nil];
[propertiesWindow setAlphaValue:1.0];
}
#pragma mark -
#pragma mark Item Picker
- (IBAction)updateItemSearchFilter:(id)sender
{
NSString *filterString = [sender stringValue];
if (filterString.length == 0)
{
[filteredItemIds autorelease];
filteredItemIds = [allItemIds retain];
[itemTableView reloadData];
return;
}
NSMutableArray *results = [NSMutableArray array];
for (NSNumber *itemId in allItemIds)
{
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
if (range.location != NSNotFound)
{
[results addObject:itemId];
continue;
}
// Also search the item id:
range = [[itemId stringValue] rangeOfString:filterString];
if (range.location != NSNotFound)
{
[results addObject:itemId];
continue;
}
}
[filteredItemIds autorelease];
filteredItemIds = [results retain];
[itemTableView reloadData];
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
{
return filteredItemIds.count;
}
- (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
NSNumber *itemId = [filteredItemIds objectAtIndex:row];
if ([tableColumn.identifier isEqual:@"itemId"])
{
return itemId;
}
else if ([tableColumn.identifier isEqual:@"image"])
{
return [IJInventoryItem imageForItemId:[itemId shortValue]];
}
else
{
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
return name;
}
}
- (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
{
[pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
IJInventoryItem *item = [[IJInventoryItem alloc] init];
item.itemId = [itemId shortValue];
item.count = 1;
item.damage = 0;
item.slot = 0;
[pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
forType:IJPasteboardTypeInventoryItem];
[item release];
return YES;
}
- (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
{
for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
{
__block BOOL found = NO;
[inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
IJInventoryItem *item = obj;
if (item.count == 0)
{
*slot = index;
*stop = YES;
found = YES;
}
}];
if (found)
return inventoryArray;
}
return nil;
}
- (IBAction)itemTableViewDoubleClicked:(id)sender
{
NSUInteger slot;
NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
if (!inventoryArray)
return;
IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
item.count = 1;
[self markDirty];
IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
[invView reloadItemAtIndex:slot];
[self inventoryView:invView selectedItemAtIndex:slot];
}
#pragma mark -
#pragma mark NSWindowDelegate
- (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
{
if (returnCode == NSAlertOtherReturn) // Cancel
return;
if (returnCode == NSAlertDefaultReturn) // Save
{
[self saveWorld];
[self.window performClose:nil];
}
else if (returnCode == NSAlertAlternateReturn) // Don't save
{
dirty = NO; // Slightly hacky -- prevent the alert from being put up again.
[self.window performClose:nil];
}
}
- (BOOL)windowShouldClose:(id)sender
{
if (dirty)
{
// Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
return NO;
}
return YES;
}
- (void)windowWillClose:(NSNotification *)notification
{
[NSApp terminate:nil];
}
#pragma mark -
#pragma mark NSControlTextEditingDelegate
- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
{
if (command == @selector(moveDown:))
{
if ([itemTableView numberOfRows] > 0)
{
[self.window makeFirstResponder:itemTableView];
[itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
}
return YES;
}
return YES;
}
@end