723 lines
22 KiB
Objective-C
723 lines
22 KiB
Objective-C
//
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// IJInventoryWindowController.m
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// InsideJob
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//
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// Created by Adam Preble on 10/7/10.
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// Copyright 2010 Adam Preble. All rights reserved.
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//
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#import "IJInventoryWindowController.h"
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#import "IJMinecraftLevel.h"
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#import "IJInventoryItem.h"
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#import "IJInventoryView.h"
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#import "IJItemPropertiesViewController.h"
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#import "MAAttachedWindow.h"
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@interface IJInventoryWindowController ()
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- (void)saveWorld;
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- (void)loadWorldAtIndex:(int)worldIndex;
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- (void)loadWorldAtFolder:(NSString *)worldFolder;
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- (BOOL)isDocumentEdited;
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@end
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@implementation IJInventoryWindowController
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@synthesize worldSelectionControl;
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@synthesize statusTextField;
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@synthesize inventoryView, armorView, quickView;
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@synthesize itemSearchField, itemTableView;
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- (void)awakeFromNib
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{
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armorInventory = [[NSMutableArray alloc] init];
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quickInventory = [[NSMutableArray alloc] init];
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normalInventory = [[NSMutableArray alloc] init];
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statusTextField.stringValue = @"";
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[inventoryView setRows:3 columns:9 invert:NO];
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[quickView setRows:1 columns:9 invert:NO];
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[armorView setRows:4 columns:1 invert:YES];
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inventoryView.delegate = self;
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quickView.delegate = self;
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armorView.delegate = self;
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// Item Table View setup
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NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
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keys = [keys sortedArrayUsingSelector:@selector(compare:)];
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allItemIds = [[NSArray alloc] initWithArray:keys];
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filteredItemIds = [allItemIds retain];
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[itemTableView setTarget:self];
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[itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
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}
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- (void)dealloc
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{
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[propertiesViewController release];
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[armorInventory release];
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[quickInventory release];
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[normalInventory release];
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[inventory release];
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[level release];
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[player release];
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[super dealloc];
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}
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#pragma mark -
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#pragma mark World Selection
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- (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
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{
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if (returnCode == NSAlertOtherReturn) // Cancel
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{
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[worldSelectionControl setSelectedSegment:loadedWorldIndex-1];
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return;
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}
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if (returnCode == NSAlertDefaultReturn) // Save
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{
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[self saveWorld];
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[self loadWorldAtFolder:attemptedLoadWorldFolder];
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}
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else if (returnCode == NSAlertAlternateReturn) // Don't save
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{
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[self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
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[self loadWorldAtFolder:attemptedLoadWorldFolder];
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}
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}
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- (void)loadWorldPlayerInventory:(NSString *)PlayerName
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{
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/*
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* If passing NULL to PlayerName, we will use level.dat instead of
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* Players/PlayerName.dat file
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*/
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}
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- (void)loadWorldAtFolder:(NSString *)worldPath
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{
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if ([self isDocumentEdited])
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{
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attemptedLoadWorldFolder = worldPath;
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NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
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return;
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}
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[armorInventory removeAllObjects];
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[quickInventory removeAllObjects];
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[normalInventory removeAllObjects];
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[inventoryView setItems:normalInventory];
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[quickView setItems:quickInventory];
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[armorView setItems:armorInventory];
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[self willChangeValueForKey:@"worldTime"];
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[level release];
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level = nil;
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[player release];
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player = nil;
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[inventory release];
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inventory = nil;
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[self didChangeValueForKey:@"worldTime"];
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statusTextField.stringValue = @"No world loaded.";
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NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
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NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
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if (!fileData)
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{
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// Error loading
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NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
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return;
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}
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[self willChangeValueForKey:@"worldTime"];
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/* Now search for first player .dat file (but by default try to load from level.dat */
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#if 1
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loadedPlayer = nil;
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NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
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#else
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NSString *playerPath = [worldPath stringByAppendingString:@"/players/Godzil.dat"];
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#endif
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NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
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if (!playerFileData)
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{
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// Error loading
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NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
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return;
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}
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level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
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player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
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inventory = [[player inventory] retain];
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[self didChangeValueForKey:@"worldTime"];
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// Add placeholder inventory items:
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for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
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[quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
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for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
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[normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
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for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
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[armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
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// Overwrite the placeholders with actual inventory:
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for (IJInventoryItem *item in inventory)
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{
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if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
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{
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[quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
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}
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else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
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{
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[normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
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}
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else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
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{
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[armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
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}
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}
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// NSLog(@"normal: %@", normalInventory);
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// NSLog(@"quick: %@", quickInventory);
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[inventoryView setItems:normalInventory];
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[quickView setItems:quickInventory];
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[armorView setItems:armorInventory];
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[self setDocumentEdited:NO];
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statusTextField.stringValue = @"";
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loadedWorldFolder = [worldPath copy];
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}
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- (void)loadWorldAtIndex:(int)worldIndex
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{
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NSString *worldPath;
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worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
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[self loadWorldAtFolder: worldPath];
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}
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- (void)saveWorld
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{
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NSString *worldPath = loadedWorldFolder;
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if (inventory == nil)
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return; // no world loaded, nothing to save
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if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
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{
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NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
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return;
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}
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NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
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NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
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NSMutableArray *newInventory = [NSMutableArray array];
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for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
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{
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for (IJInventoryItem *item in items)
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{
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if (item.count > 0 && item.itemId > 0)
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[newInventory addObject:item];
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}
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}
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[player setInventory:newInventory];
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NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
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NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
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BOOL success = NO;
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NSError *error = nil;
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// Remove a previously-created .insidejobbackup, if it exists:
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if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
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{
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success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
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return;
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}
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}
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// Remove a previously-created .insidejobbackup, if it exists:
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if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
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{
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success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
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return;
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}
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}
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// Create the backup:
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success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
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return;
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}
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success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
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return;
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}
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// Write the new level.dat out:
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success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
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NSError *restoreError = nil;
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success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
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}
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success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
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if (!success)
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{
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NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
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}
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else
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{
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NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
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}
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return;
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}
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[self setDocumentEdited:NO];
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statusTextField.stringValue = @"Saved.";
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}
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- (void)setDocumentEdited:(BOOL)edited
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{
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[super setDocumentEdited:edited];
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if (edited)
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statusTextField.stringValue = @"World has unsaved changes.";
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}
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- (BOOL)isDocumentEdited
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{
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return [self.window isDocumentEdited];
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}
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#pragma mark -
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#pragma mark Actions
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- (IBAction)menuSelectWorld:(id)sender
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{
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int worldIndex = [sender tag];
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[self loadWorldAtIndex:worldIndex];
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[worldSelectionControl setSelectedSegment:worldIndex - 1];
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}
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- (IBAction)menuSelectWorldFromPath:(id)sender
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{
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NSInteger openResult;
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/* Ask user for world folder path */
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NSOpenPanel *panel = [NSOpenPanel openPanel];
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NSString *worldPath;
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/* Only allow to choose a folder */
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[panel setCanChooseDirectories:YES];
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[panel setCanChooseFiles:NO];
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openResult = [panel runModal];
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if (openResult == NSOKButton)
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{
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worldPath = [[panel directoryURL] path];
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/* Verify for level.dat */
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if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
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{
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NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
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return;
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}
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/* Now try to open the world... */
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[self loadWorldAtFolder:[[panel directoryURL] path]];
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}
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}
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- (IBAction)worldSelectionChanged:(id)sender
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{
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int worldIndex = [worldSelectionControl selectedSegment] + 1;
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[self loadWorldAtIndex:worldIndex];
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}
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- (void)saveDocument:(id)sender
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{
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[self saveWorld];
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}
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- (void)delete:(id)sender
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{
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// IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
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// item.count = 0;
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// item.itemId = 0;
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// item.damage = 0;
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// [self setDocumentEdited:YES];
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// [outlineView reloadItem:item];
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}
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- (IBAction)makeSearchFieldFirstResponder:(id)sender
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{
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[itemSearchField becomeFirstResponder];
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}
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- (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
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{
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if (anItem.action == @selector(saveDocument:))
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return inventory != nil;
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return YES;
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}
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- (NSNumber *)worldTime
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{
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return [level worldTimeContainer].numberValue;
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}
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- (void)setWorldTime:(NSNumber *)number
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{
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[self willChangeValueForKey:@"worldTime"];
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[level worldTimeContainer].numberValue = number;
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[self didChangeValueForKey:@"worldTime"];
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[self setDocumentEdited:YES];
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}
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- (NSNumber *)worldTime
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{
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return [level worldTimeContainer].numberValue;
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}
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- (void)setWorldTime:(NSNumber *)number
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{
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[self willChangeValueForKey:@"worldTime"];
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[level worldTimeContainer].numberValue = number;
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[self didChangeValueForKey:@"worldTime"];
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[self setDocumentEdited:YES];
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}
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#pragma mark -
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#pragma mark IJInventoryViewDelegate
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- (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
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{
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if (theItemArray == normalInventory)
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return inventoryView;
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if (theItemArray == quickInventory)
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return quickView;
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if (theItemArray == armorInventory)
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return armorView;
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return nil;
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}
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- (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
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{
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if (theInventoryView == inventoryView)
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{
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if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
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return normalInventory;
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}
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else if (theInventoryView == quickView)
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{
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if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
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return quickInventory;
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}
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else if (theInventoryView == armorView)
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{
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if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
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return armorInventory;
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}
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return nil;
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}
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- (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
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{
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int slotOffset = 0;
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NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
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if (itemArray)
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{
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IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
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[itemArray replaceObjectAtIndex:itemIndex withObject:item];
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[theInventoryView setItems:itemArray];
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}
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[self setDocumentEdited:YES];
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}
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- (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
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{
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int slotOffset = 0;
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NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
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if (itemArray)
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{
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[itemArray replaceObjectAtIndex:itemIndex withObject:item];
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item.slot = slotOffset + itemIndex;
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[theInventoryView setItems:itemArray];
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}
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[self setDocumentEdited:YES];
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}
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- (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
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{
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// Show the properties window for this item.
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IJInventoryItem *lastItem = propertiesViewController.item;
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NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
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NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
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point.x += 16 + 8;
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point.y -= 16;
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NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
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IJInventoryItem *item = [items objectAtIndex:itemIndex];
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//NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
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if (item.itemId == 0 || lastItem == item)
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{
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// Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
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// so we will set the alpha value here to be sure.
|
|
[propertiesWindow setAlphaValue:0.0];
|
|
propertiesViewController.item = nil;
|
|
return; // can't show info on nothing
|
|
}
|
|
|
|
if (!propertiesViewController)
|
|
{
|
|
propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
|
|
|
|
propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
|
|
attachedToPoint:point
|
|
inWindow:self.window
|
|
onSide:MAPositionRight
|
|
atDistance:0];
|
|
[propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
|
|
[propertiesWindow setViewMargin:4.0];
|
|
[propertiesWindow setAlphaValue:1.0];
|
|
[[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
|
|
}
|
|
if (observerObject)
|
|
[[NSNotificationCenter defaultCenter] removeObserver:observerObject];
|
|
observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
|
|
object:propertiesWindow
|
|
queue:[NSOperationQueue mainQueue]
|
|
usingBlock:^(NSNotification *notification) {
|
|
[propertiesViewController commitEditing];
|
|
if (item.count == 0)
|
|
item.itemId = 0;
|
|
[theInventoryView reloadItemAtIndex:itemIndex];
|
|
[propertiesWindow setAlphaValue:0.0];
|
|
}];
|
|
propertiesViewController.item = item;
|
|
[propertiesWindow setPoint:point side:MAPositionRight];
|
|
[propertiesWindow makeKeyAndOrderFront:nil];
|
|
[propertiesWindow setAlphaValue:1.0];
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Item Picker
|
|
|
|
|
|
- (IBAction)updateItemSearchFilter:(id)sender
|
|
{
|
|
NSString *filterString = [sender stringValue];
|
|
|
|
if (filterString.length == 0)
|
|
{
|
|
[filteredItemIds autorelease];
|
|
filteredItemIds = [allItemIds retain];
|
|
[itemTableView reloadData];
|
|
return;
|
|
}
|
|
|
|
NSMutableArray *results = [NSMutableArray array];
|
|
|
|
for (NSNumber *itemId in allItemIds)
|
|
{
|
|
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
|
|
NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
|
|
if (range.location != NSNotFound)
|
|
{
|
|
[results addObject:itemId];
|
|
continue;
|
|
}
|
|
|
|
// Also search the item id:
|
|
range = [[itemId stringValue] rangeOfString:filterString];
|
|
if (range.location != NSNotFound)
|
|
{
|
|
[results addObject:itemId];
|
|
continue;
|
|
}
|
|
}
|
|
|
|
[filteredItemIds autorelease];
|
|
filteredItemIds = [results retain];
|
|
[itemTableView reloadData];
|
|
}
|
|
|
|
- (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
|
|
{
|
|
return filteredItemIds.count;
|
|
}
|
|
- (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
|
|
{
|
|
NSNumber *itemId = [filteredItemIds objectAtIndex:row];
|
|
|
|
if ([tableColumn.identifier isEqual:@"itemId"])
|
|
{
|
|
return itemId;
|
|
}
|
|
else if ([tableColumn.identifier isEqual:@"image"])
|
|
{
|
|
return [IJInventoryItem imageForItemId:[itemId shortValue]];
|
|
}
|
|
else
|
|
{
|
|
NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
|
|
return name;
|
|
}
|
|
}
|
|
- (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
|
|
{
|
|
[pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
|
|
|
|
NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
|
|
|
|
IJInventoryItem *item = [[IJInventoryItem alloc] init];
|
|
item.itemId = [itemId shortValue];
|
|
item.count = 1;
|
|
item.damage = 0;
|
|
item.slot = 0;
|
|
|
|
[pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
|
|
forType:IJPasteboardTypeInventoryItem];
|
|
|
|
[item release];
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
|
|
{
|
|
for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
|
|
{
|
|
__block BOOL found = NO;
|
|
[inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
|
|
IJInventoryItem *item = obj;
|
|
if (item.count == 0)
|
|
{
|
|
*slot = index;
|
|
*stop = YES;
|
|
found = YES;
|
|
}
|
|
}];
|
|
if (found)
|
|
return inventoryArray;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
- (IBAction)itemTableViewDoubleClicked:(id)sender
|
|
{
|
|
NSUInteger slot;
|
|
NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
|
|
if (!inventoryArray)
|
|
return;
|
|
|
|
IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
|
|
item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
|
|
item.count = 1;
|
|
[self setDocumentEdited:YES];
|
|
|
|
IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
|
|
[invView reloadItemAtIndex:slot];
|
|
[self inventoryView:invView selectedItemAtIndex:slot];
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark NSWindowDelegate
|
|
|
|
- (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
|
|
{
|
|
if (returnCode == NSAlertOtherReturn) // Cancel
|
|
return;
|
|
|
|
if (returnCode == NSAlertDefaultReturn) // Save
|
|
{
|
|
[self saveWorld];
|
|
[self.window performClose:nil];
|
|
}
|
|
else if (returnCode == NSAlertAlternateReturn) // Don't save
|
|
{
|
|
[self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
|
|
[self.window performClose:nil];
|
|
}
|
|
}
|
|
|
|
|
|
- (BOOL)windowShouldClose:(id)sender
|
|
{
|
|
if ([self isDocumentEdited])
|
|
{
|
|
// Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
|
|
NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
|
|
return NO;
|
|
}
|
|
return YES;
|
|
}
|
|
|
|
- (void)windowWillClose:(NSNotification *)notification
|
|
{
|
|
[NSApp terminate:nil];
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark NSControlTextEditingDelegate
|
|
|
|
- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
|
|
{
|
|
if (command == @selector(moveDown:))
|
|
{
|
|
if ([itemTableView numberOfRows] > 0)
|
|
{
|
|
[self.window makeFirstResponder:itemTableView];
|
|
[itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
|
|
}
|
|
return YES;
|
|
}
|
|
return YES;
|
|
}
|
|
|
|
|
|
@end
|