insidejob/IJInventoryWindowController.m

294 lines
8.1 KiB
Objective-C

//
// IJInventoryWindowController.m
// InsideJob
//
// Created by Adam Preble on 10/7/10.
// Copyright 2010 Adam Preble. All rights reserved.
//
#import "IJInventoryWindowController.h"
#import "IJMinecraftLevel.h"
#import "IJInventoryItem.h"
#import "IJItemPickerWindowController.h"
#import "IJInventoryView.h"
@implementation IJInventoryWindowController
@synthesize outlineView;
@synthesize worldSelectionControl;
@synthesize statusTextField;
@synthesize inventoryView, armorView, quickView;
- (void)awakeFromNib
{
armorItem = [NSMutableArray array];
quickItem = [NSMutableArray array];
inventoryItem = [NSMutableArray array];
rootItems = [[NSArray alloc] initWithObjects:armorItem, quickItem, inventoryItem, nil];
statusTextField.stringValue = @"";
[inventoryView setRows:3 columns:9];
[quickView setRows:1 columns:9];
[armorView setRows:4 columns:1];
inventoryView.delegate = self;
quickView.delegate = self;
armorView.delegate = self;
}
- (void)dealloc
{
[inventory release];
[rootItems release];
[level release];
[super dealloc];
}
#pragma mark -
#pragma mark World Selection
- (void)loadWorldAtIndex:(int)worldIndex
{
[armorItem removeAllObjects];
[quickItem removeAllObjects];
[inventoryItem removeAllObjects];
// Reload data here because we have just invalidated all of the items used in the outline view.
[outlineView reloadData];
[self willChangeValueForKey:@"worldTime"];
[level release];
level = nil;
[inventory release];
inventory = nil;
[self didChangeValueForKey:@"worldTime"];
if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
{
NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
return;
}
sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
if (!fileData)
{
// Error loading
[outlineView reloadData];
NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
return;
}
[self willChangeValueForKey:@"worldTime"];
level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
inventory = [[level inventory] retain];
[self didChangeValueForKey:@"worldTime"];
// Add placeholder inventory items:
for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
[quickItem addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
[inventoryItem addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
[armorItem addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
// Overwrite the placeholders with actual inventory:
for (IJInventoryItem *item in inventory)
{
if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
{
[quickItem replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
}
else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
{
[inventoryItem replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
}
else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
{
[armorItem replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
}
}
[outlineView reloadData];
[outlineView expandItem:nil expandChildren:YES];
[inventoryView setItems:inventoryItem];
[quickView setItems:quickItem];
[armorView setItems:armorItem];
dirty = NO;
statusTextField.stringValue = @"";
}
- (void)saveToWorldAtIndex:(int)worldIndex
{
if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
{
NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
return;
}
NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
NSMutableArray *newInventory = [NSMutableArray array];
for (NSArray *items in rootItems)
{
for (IJInventoryItem *item in items)
{
if (item.count > 0 && item.itemId > 0)
[newInventory addObject:item];
}
}
[level setInventory:newInventory];
NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
BOOL success;
NSError *error = nil;
success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
success = [[NSFileManager defaultManager] copyItemAtPath:levelPath
toPath:backupPath
error:&error];
if (!success)
{
NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file.");
return;
}
[[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] atomically:NO];
dirty = NO;
statusTextField.stringValue = @"Saved.";
}
- (void)markDirty
{
dirty = YES;
statusTextField.stringValue = @"World has unsaved changes.";
}
#pragma mark -
#pragma mark Actions
- (IBAction)worldSelectionChanged:(id)sender
{
int worldIndex = [worldSelectionControl selectedSegment] + 1;
[self loadWorldAtIndex:worldIndex];
}
- (void)saveDocument:(id)sender
{
int worldIndex = [worldSelectionControl selectedSegment] + 1;
[self saveToWorldAtIndex:worldIndex];
}
- (void)delete:(id)sender
{
IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
item.count = 0;
item.itemId = 0;
item.damage = 0;
[self markDirty];
[outlineView reloadItem:item];
}
- (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
{
if (anItem.action == @selector(delete:))
{
return [outlineView selectedRow] != -1 && ![rootItems containsObject:[outlineView itemAtRow:[outlineView selectedRow]]];
}
return YES;
}
- (NSNumber *)worldTime
{
return [level worldTimeContainer].numberValue;
}
- (void)setWorldTime:(NSNumber *)number
{
[self willChangeValueForKey:@"worldTime"];
[level worldTimeContainer].numberValue = number;
[self didChangeValueForKey:@"worldTime"];
[self markDirty];
}
#pragma mark -
#pragma mark IJInventoryViewDelegate
- (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
{
if (theInventoryView == inventoryView)
{
*slotOffset = IJInventorySlotNormalFirst;
return inventoryItem;
}
else if (theInventoryView == quickView)
{
*slotOffset = IJInventorySlotQuickFirst;
return quickItem;
}
else if (theInventoryView == armorView)
{
*slotOffset = IJInventorySlotArmorFirst;
return armorItem;
}
return nil;
}
- (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
- (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
{
int slotOffset = 0;
NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
if (itemArray)
{
[itemArray replaceObjectAtIndex:itemIndex withObject:item];
item.slot = slotOffset + itemIndex;
[theInventoryView setItems:itemArray];
}
[self markDirty];
}
#pragma mark -
#pragma mark Item Picker
@end