Now build without SDL
But of course, display nothing.
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@@ -191,6 +191,7 @@ int ws_executeLine(int16_t *framebuffer, int renderLine)
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// update scanline register
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ws_ioRam[2]=ws_gpu_scanline;
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/* Why twice like that and random cycle count???? */
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ws_cycles=nec_execute((ws_cyclesByLine>>1)+(rand()&7));
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ws_cycles+=nec_execute((ws_cyclesByLine>>1)+(rand()&7));
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