Remove some of the Rotation code.
And add a call placeholder for read_key for now to make the compiler happy.
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564e0ea2e6
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8bd2170f44
@ -163,6 +163,8 @@ static void read_keys()
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////////////////////////////////////////////////////////////////////////////////
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void ws_emulate(void)
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{
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// Placeholder
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read_keys();
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#if 0
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int32_t nCount = 0;
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int i = 0;
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@ -173,176 +175,83 @@ void ws_emulate(void)
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// 15 bits RGB555
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//Format format(16, 0x007c00, 0x00003e0, 0x0000001f);
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//Surface *surface;
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if (app_rotated)
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surface = new Surface(224 * 2, 144 * 2, format);
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int16_t *backbuffer = (int16_t *)malloc(224 * 144 * sizeof(int16_t));
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memset(backbuffer, 0x00, 224 * 144 * sizeof(int16_t));
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surfacePitch = (surface->pitch() >> 1);
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dNormalLast = (double)SDL_GetTicks();
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//console.open(app_window_title, 224 * 2, 144 * 2, format);
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while (1)
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{
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surface = new Surface(144 * 2, 224 * 2, format);
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int16_t *backbuffer = (int16_t *)malloc(224 * 144 * sizeof(int16_t));
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memset(backbuffer, 0x00, 224 * 144 * sizeof(int16_t));
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surfacePitch = (surface->pitch() >> 1);
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dNormalLast = (double)SDL_GetTicks();
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dTemp = (double)SDL_GetTicks();
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dTime = dTemp - dNormalLast;
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console.open(app_window_title, 144 * 2, 224 * 2, format);
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while (1)
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nCount = (int32_t)(dTime * 0.07547); // does this calculation make sense?
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if (nCount <= 0)
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{
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SDL_Delay(2);
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} // No need to do anything for a bit
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else
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{
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dTemp = (double)SDL_GetTicks();
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dTime = dTemp - dNormalLast;
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dNormalLast += nCount * (1 / 0.07547);
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nCount = (int32_t)(dTime * 0.07547); // does this calculation make sense?
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if (nCount <= 0)
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if (nCount > 10)
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{
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SDL_Delay(2);
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} // No need to do anything for a bit
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else
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{
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dNormalLast += nCount * (1 / 0.07547);
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if (nCount > 10)
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{
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nCount = 10;
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}
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read_keys();
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if (ws_key_esc)
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{
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console.close();
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app_terminate = 1;
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if ((ws_rom_path != NULL) || (app_terminate))
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{
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break;
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}
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console.open(app_window_title, 144 * 2, 224 * 2, format);
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}
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for (i = 0 ; i < nCount - 1 ; i++)
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{
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while (!ws_executeLine(backbuffer, 0))
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{
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}
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}
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while (!ws_executeLine(backbuffer, 1))
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{
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}
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ws_rotate_backbuffer(backbuffer);
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int16_t *vs = (int16_t *)surface->lock();
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int16_t *backbuffer_alias = backbuffer;
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for (int line = 0 ; line < 224 ; line++)
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{
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ws_drawDoubledRotatedScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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ws_drawDoubledRotatedScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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backbuffer_alias += 144;
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}
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surface->unlock();
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surface->copy(console);
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console.update();
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nCount = 10;
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}
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}
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console.close();
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delete surface;
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read_keys();
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}
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else
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{
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surface = new Surface(224 * 2, 144 * 2, format);
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int16_t *backbuffer = (int16_t *)malloc(224 * 144 * sizeof(int16_t));
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memset(backbuffer, 0x00, 224 * 144 * sizeof(int16_t));
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surfacePitch = (surface->pitch() >> 1);
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dNormalLast = (double)SDL_GetTicks();
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console.open(app_window_title, 224 * 2, 144 * 2, format);
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while (1)
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{
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dTemp = (double)SDL_GetTicks();
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dTime = dTemp - dNormalLast;
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nCount = (int32_t)(dTime * 0.07547); // does this calculation make sense?
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if (nCount <= 0)
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if (ws_key_esc)
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{
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SDL_Delay(2);
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} // No need to do anything for a bit
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else
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{
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dNormalLast += nCount * (1 / 0.07547);
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app_terminate = 1;
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if (nCount > 10)
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if ((ws_rom_path != NULL) || (app_terminate))
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{
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nCount = 10;
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break;
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}
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read_keys();
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//console.open(app_window_title, 224 * 2, 144 * 2, format);
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if (ws_key_esc)
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{
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console.close();
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app_terminate = 1;
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if ((ws_rom_path != NULL) || (app_terminate))
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{
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break;
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}
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console.open(app_window_title, 224 * 2, 144 * 2, format);
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}
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for (i = 0 ; i < nCount - 1 ; i++)
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{
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while (!ws_executeLine(backbuffer, 0))
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{
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}
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}
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while (!ws_executeLine(backbuffer, 1))
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{
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}
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int16_t *vs = (int16_t *)surface->lock();
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int16_t *backbuffer_alias = backbuffer;
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for (int line = 0 ; line < 144 ; line++)
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{
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ws_drawDoubledScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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ws_drawDoubledScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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backbuffer_alias += 224;
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}
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surface->unlock();
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surface->copy(console);
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console.update();
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}
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}
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console.close();
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delete surface;
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for (i = 0 ; i < nCount - 1 ; i++)
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{
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while (!ws_executeLine(backbuffer, 0))
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{
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}
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}
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while (!ws_executeLine(backbuffer, 1))
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{
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}
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int16_t *vs = (int16_t *)surface->lock();
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int16_t *backbuffer_alias = backbuffer;
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for (int line = 0 ; line < 144 ; line++)
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{
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ws_drawDoubledScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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ws_drawDoubledScanline(vs, backbuffer_alias);
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vs += surfacePitch;
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backbuffer_alias += 224;
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}
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//surface->unlock();
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//surface->copy(console);
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//console.update();
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}
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//console.close();
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//delete surface;
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}
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#endif
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}
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