Remove all the unused "statistics" code.

This commit is contained in:
Godzil 2021-04-05 13:33:13 +01:00
parent 18d9038639
commit d45d838378

View File

@ -13,9 +13,6 @@
//
//
////////////////////////////////////////////////////////////////////////////////
//#define STATISTICS
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
@ -29,9 +26,6 @@
#include "gpu.h"
#include "ws.h"
#ifdef STATISTICS
#include "ticker.h"
#endif
////////////////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////////////////
@ -53,34 +47,6 @@ enum VideoModes
DISPLAY_MODE_L_4BPP = 6,
};
////////////////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////////////////
//
//
//
//
//
//
//
////////////////////////////////////////////////////////////////////////////////
#ifdef STATISTICS
long ws_4_shades_tiles_cache_update_time=0;
long ws_4_colors_tiles_cache_update_time=0;
long ws_16_colors_packed_tiles_cache_update_time=0;
long ws_16_colors_layered_tiles_cache_update_time=0;
long ws_4_shades_tiles_cache_update_number=0;
long ws_4_colors_tiles_cache_update_number=0;
long ws_16_colors_packed_tiles_cache_update_number=0;
long ws_16_colors_layered_tiles_cache_update_number=0;
long ws_background_color_rendering_time=0;
long ws_background_rendering_time=0;
long ws_foreground_rendering_time=0;
long ws_priority_0_sprites_rendering_time=0;
long ws_priority_1_sprites_rendering_time=0;
#endif
////////////////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////////////////
@ -270,40 +236,6 @@ void ws_gpu_done(void)
free(wsc_hflipped_tile_cache);
free(ws_modified_tile);
free(wsc_modified_tile);
#ifdef STATISTICS
printf("Statistics:\n");
printf("\tcache:\n");
if (ws_4_shades_tiles_cache_update_number)
{
printf("\t\t4 shades tiles update time : %i\n",ws_4_shades_tiles_cache_update_time/ws_4_shades_tiles_cache_update_number);
}
if (ws_4_colors_tiles_cache_update_number)
{
printf("\t\t4 colors tiles update time : %i\n",ws_4_colors_tiles_cache_update_time/ws_4_colors_tiles_cache_update_number);
}
if (ws_16_colors_packed_tiles_cache_update_number)
{
printf("\t\t16 colors packed tiles update time : %i\n",ws_16_colors_packed_tiles_cache_update_time/ws_16_colors_packed_tiles_cache_update_number);
}
if (ws_16_colors_layered_tiles_cache_update_number)
{
printf("\t\t16 colors layered tiles update time: %i\n",ws_16_colors_layered_tiles_cache_update_time/ws_16_colors_layered_tiles_cache_update_number);
}
printf("\tscanline rendering:\n");
long total= ws_background_color_rendering_time+ws_background_rendering_time+
ws_foreground_rendering_time+ws_priority_0_sprites_rendering_time+
ws_priority_1_sprites_rendering_time;
printf("\t\tbackground color : %4i (%3i %%)\n",ws_background_color_rendering_time,(ws_background_color_rendering_time*100)/total);
printf("\t\tbackground : %4i (%3i %%)\n",ws_background_rendering_time,(ws_background_rendering_time*100)/total);
printf("\t\tforeground : %4i (%3i %%)\n",ws_foreground_rendering_time,(ws_foreground_rendering_time*100)/total);
printf("\t\tpriority 0 sprites : %4i (%3i %%)\n",ws_priority_0_sprites_rendering_time,(ws_priority_0_sprites_rendering_time*100)/total);
printf("\t\tpriority 1 sprites : %4i (%3i %%)\n",ws_priority_1_sprites_rendering_time,(ws_priority_1_sprites_rendering_time*100)/total);
#endif
}
////////////////////////////////////////////////////////////////////////////////
//
@ -387,9 +319,6 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
// 4 colors tiles
if ((ws_videoMode == DISPLAY_MODE_2BPP) && ( ws_modified_tile[tileIndex]) )
{
#ifdef STATISTICS
ws_4_colors_tiles_cache_update_time+=-ticker();
#endif
uint8_t *tileInCachePtr = &wsc_tile_cache[tileIndex<<6];
uint8_t *hflippedTileInCachePtr = &wsc_hflipped_tile_cache[tileIndex<<6];
uint16_t *tileInRamPtr = (uint16_t*)&internalRam[0x2000+(tileIndex<<4)];
@ -421,19 +350,12 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
}
ws_modified_tile[tileIndex]=0;
#ifdef STATISTICS
ws_4_colors_tiles_cache_update_time+=ticker();
ws_4_colors_tiles_cache_update_number++;
#endif
}
else if (wsc_modified_tile[tileIndex])
{
// 16 colors by tile layered mode
if (ws_videoMode == DISPLAY_MODE_L_4BPP)
{
#ifdef STATISTICS
ws_16_colors_layered_tiles_cache_update_time+=-ticker();
#endif
uint8_t *tileInCachePtr = &wsc_tile_cache[tileIndex<<6];
uint8_t *hflippedTileInCachePtr = &wsc_hflipped_tile_cache[tileIndex<<6];
uint32_t *tileInRamPtr = (uint32_t*)&internalRam[0x4000+(tileIndex<<5)];
@ -479,19 +401,12 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
hflippedTileInCachePtr+=8;
}
#ifdef STATISTICS
ws_16_colors_layered_tiles_cache_update_time+=ticker();
ws_16_colors_layered_tiles_cache_update_number++;
#endif
}
else
// 16 colors by tile packed mode
if (ws_videoMode == DISPLAY_MODE_P_4BPP)
{
#ifdef STATISTICS
ws_16_colors_packed_tiles_cache_update_time+=-ticker();
#endif
uint8_t *tileInCachePtr = &wsc_tile_cache[tileIndex<<6];
uint8_t *hflippedTileInCachePtr = &wsc_hflipped_tile_cache[tileIndex<<6];
uint32_t *tileInRamPtr = (uint32_t*)&internalRam[0x4000+(tileIndex<<5)];
@ -523,10 +438,6 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
}
#ifdef STATISTICS
ws_16_colors_packed_tiles_cache_update_time+=ticker();
ws_16_colors_packed_tiles_cache_update_number++;
#endif
}
else
{
@ -557,9 +468,6 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
// need to update tile cache ?
if (ws_modified_tile[tileIndex])
{
#ifdef STATISTICS
ws_4_shades_tiles_cache_update_time+=-ticker();
#endif
uint8_t *tileInCachePtr = &ws_tile_cache[tileIndex<<6];
uint8_t *hflippedTileInCachePtr = &ws_hflipped_tile_cache[(tileIndex<<6)+7];
uint32_t *tileInRamPtr = (uint32_t*)&internalRam[0x2000+(tileIndex<<4)];
@ -592,10 +500,6 @@ uint8_t *ws_tileCache_getTileRow(uint32_t tileIndex, uint32_t line,
// tile cache updated
ws_modified_tile[tileIndex]=0;
#ifdef STATISTICS
ws_4_shades_tiles_cache_update_time+=ticker();
ws_4_shades_tiles_cache_update_number++;
#endif
}
if (vFlip)
@ -729,9 +633,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
return;
}
#ifdef STATISTICS
long startTime=ticker();
#endif
framebuffer+=(224*ws_gpu_scanline);
// fill with background color
@ -751,9 +652,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
framebuffer[i]=backgroundColor;
}
#ifdef STATISTICS
ws_background_color_rendering_time=ticker();
#endif
// render background layer
if (ws_ioRam[0x00]&0x01)
@ -1083,9 +981,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
}
}
#ifdef STATISTICS
ws_background_rendering_time=ticker();
#endif
// render sprites which are between both layers
if (ws_ioRam[0x00]&0x04)
@ -1123,10 +1018,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
}
}
#ifdef STATISTICS
ws_priority_0_sprites_rendering_time=ticker();
#endif
// render foreground layer
if (ws_ioRam[0x00]&0x02)
{
@ -2045,9 +1936,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
}
}
#ifdef STATISTICS
ws_foreground_rendering_time=ticker();
#endif
// render sprites
if (ws_ioRam[0x00]&0x04)
@ -2084,16 +1972,6 @@ void ws_gpu_renderScanline(int16_t *framebuffer)
}
}
}
#ifdef STATISTICS
ws_priority_1_sprites_rendering_time=ticker();
ws_priority_1_sprites_rendering_time-=ws_foreground_rendering_time;
ws_foreground_rendering_time-=ws_priority_0_sprites_rendering_time;
ws_priority_0_sprites_rendering_time-=ws_background_rendering_time;
ws_background_rendering_time-=ws_background_color_rendering_time;
ws_background_color_rendering_time-=startTime;
#endif
}
////////////////////////////////////////////////////////////////////////////////
//