8 Commits

Author SHA1 Message Date
Godzil
ac3779e640 Add a way to pretend displaying while actualy not displayint
to go around some weirdness with Valgrind that crashwhen using OpenGL.
2021-04-06 23:11:30 +01:00
Godzil
cc1060775c Major code cleanup and code reformating 2021-04-05 14:19:35 +01:00
Godzil
330262b55c Remove the "initial IO" table as most values are wrong anyway.
If there are some initial value that need to be set, it is per system, not globally like that.
2021-04-05 12:24:12 +01:00
Godzil
d45822951f As this is C project, rename all source file to .c 2021-04-05 00:18:55 +01:00
Godzil
a89e253d9c Now use glfw/OpenGL for displaying.
Code is a bit crude, but the whole emulator would need a proper refactor at some point anyway.
2021-04-04 20:55:40 +01:00
Godzil
564e0ea2e6 Remove more SDL references 2020-11-14 20:27:58 +00:00
Godzil
9035a922c3 Add GLFW in the CMakeLists, and remove all SDL references. 2020-11-14 20:14:57 +00:00
Godzil
667f655d22 Add preliminary CMake build. Not replacing the makefile for now, will in the future. 2020-02-10 23:59:01 +00:00