/* example4.c - play module and waveform file */ #include #include #include #include #if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__DJGPP__) #include #else #define kbhit() 0 #endif int main(void) { AUDIOINFO info; LPAUDIOMODULE lpModule; LPAUDIOWAVE lpWave; HAC hVoice; BOOL stopped; /* initialize audio library */ AInitialize(); /* open audio device */ info.nDeviceId = 1;//AUDIO_DEVICE_MAPPER; info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO; info.nSampleRate = 44100; AOpenAudio(&info); /* load module and waveform file */ ALoadModuleFile("test.s3m", &lpModule, 0); ALoadWaveFile("test.wav", &lpWave, 0); /* open voices for module and waveform */ AOpenVoices(lpModule->nTracks + 1); /* play the module file */ APlayModule(lpModule); ASetModuleVolume(64); /* play the waveform through a voice */ ACreateAudioVoice(&hVoice); APlayVoice(hVoice, lpWave); ASetVoiceVolume(hVoice, 48); ASetVoicePanning(hVoice, 128); /* program main execution loop */ printf("Playing module and waveform, press any key to stop.\n"); while (!kbhit()) { /* update audio system */ AUpdateAudio(); /* restart waveform if stopped */ AGetVoiceStatus(hVoice, &stopped); if (stopped) APlayVoice(hVoice, lpWave); /* check if the module is stopped */ AGetModuleStatus(&stopped); if (stopped) break; } /* stop playing the waveform */ AStopVoice(hVoice); ADestroyAudioVoice(hVoice); /* stop playing the module */ AStopModule(); ACloseVoices(); /* release the waveform & module */ AFreeWaveFile(lpWave); AFreeModuleFile(lpModule); /* close audio device */ ACloseAudio(); return 0; }