2019-09-01 21:47:54 +01:00

101 lines
2.7 KiB
C

/* example6.c - play a streamed sample (sine wave) using triple buffering */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <audio.h>
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__WATCOMC__) || defined(__DJGPP__)
#include <conio.h>
#else
#define kbhit() 0
#endif
int main(void)
{
AUDIOINFO info;
AUDIOCAPS caps;
AUDIOWAVE wave;
HAC voice;
int i;
float t, dt;
long position, chunkSize, chunkPosition;
/* initialize library */
AInitialize();
/* open audio device */
info.nDeviceId = AUDIO_DEVICE_MAPPER;
info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO;
info.nSampleRate = 44100;
AOpenAudio(&info);
/* show device name */
AGetAudioDevCaps(info.nDeviceId, &caps);
printf("%s detected. Press any key to exit.\n", caps.szProductName);
/* open audio voice */
AOpenVoices(1);
ACreateAudioVoice(&voice);
ASetVoiceVolume(voice, 64);
ASetVoicePanning(voice, 128);
/* setup buffer length to 1/60th of a second */
chunkPosition = 0;
chunkSize = info.nSampleRate / 60;
/* create a looped sound buffer of 3 x 1/60th secs */
wave.nSampleRate = info.nSampleRate;
wave.dwLength = 3 * chunkSize;
wave.dwLoopStart = 0;
wave.dwLoopEnd = wave.dwLength;
wave.wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO | AUDIO_FORMAT_LOOP;
ACreateAudioData(&wave);
/* clean up sound buffer */
memset(wave.lpData, 0, wave.dwLength);
AWriteAudioData(&wave, 0, wave.dwLength);
/* setup 200 Hz sine wave parameters */
t = 0.0;
dt = 2.0 * M_PI * 200.0 / wave.nSampleRate;
printf("%d-bit %s %u Hz, buffer size = %ld, chunk size = %ld\n",
info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8,
info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono",
info.nSampleRate, wave.dwLength, chunkSize);
/* start playing the sound buffer */
APlayVoice(voice, &wave);
while (!kbhit()) {
/* do not fill more than 'chunkSize' samples */
AUpdateAudioEx(chunkSize);
/* update the chunk of samples at 'chunkPosition' */
AGetVoicePosition(voice, &position);
if (position < chunkPosition || position >= chunkPosition + chunkSize) {
for (i = 0; i < chunkSize; i++)
wave.lpData[chunkPosition++] = 64.0 * sin(t += dt);
AWriteAudioData(&wave, chunkPosition - chunkSize, chunkSize);
if (chunkPosition >= wave.dwLength)
chunkPosition = 0;
}
}
/* stop playing the buffer */
AStopVoice(voice);
/* release sound buffer */
ADestroyAudioData(&wave);
/* release audio voices */
ADestroyAudioVoice(voice);
ACloseVoices();
/* close audio device */
ACloseAudio();
return 0;
}