2019-09-01 21:47:54 +01:00

71 lines
1.5 KiB
C

/* example2.c - play a module file */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <audio.h>
#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__DJGPP__)
#include <conio.h>
#else
#define kbhit() 0
#endif
int main(void)
{
AUDIOINFO info;
LPAUDIOMODULE lpModule;
int ret;
/* initialize audio library */
AInitialize();
/* open audio device */
info.nDeviceId = 2;// AUDIO_DEVICE_MAPPER;
info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO;
info.nSampleRate = 44100;
#ifdef USEFILTER
/* enable antialias dynamic filtering */
info.wFormat |= AUDIO_FORMAT_FILTER;
#endif
AOpenAudio(&info);
/* load module file */
ret = ALoadModuleFile("test.s3m", &lpModule, 0);
if (lpModule == NULL)
{
printf("Error loding file... [%d]\n", ret);
return -1;
}
/* open voices and play module */
AOpenVoices(lpModule->nTracks);
APlayModule(lpModule);
/* program main execution loop */
printf("Playing module file, press any key to stop.\n");
while (!kbhit()) {
BOOL stopped;
/* check if the module is stopped */
AGetModuleStatus(&stopped);
if (stopped) break;
/* update audio system */
AUpdateAudio();
}
/* stop module and close voices */
AStopModule();
ACloseVoices();
/* release module file */
AFreeModuleFile(lpModule);
/* close audio device */
ACloseAudio();
return 0;
}