Legend for Code1:
0 = seems to work without modification
1 = needs crack (uCON64 option -k)
2 = needs NTSC/PAL fix (uCON64 option -f)
3 = needs backup unit header fix
4 = seems to work, but doesn't work correctly
5 = music doesn't work
6 = copy protection screen
7 = wrong television standard (NTSC/PAL) screen
8 = corrupted/distorted graphics
9 = doesn't work


Legend for Code2:
N1  = 3f 21 29/89 10 f0                     3f 21 29/89 10 80
N2  = ad 3f 21 29 10 d0                     ad 3f 21 29 10 ea ea
P3  = ad 3f 21 89 10 d0                     ad 3f 21 89 10 80                - Terranigma
N4  = ad 3f 21 89 10 d0                     ad 3f 21 89 10 80/(ea ea)        - Live A Live
N5  = 3f 21 29/89 10 00 f0                  3f 21 29/89 10 00 80             - Clock Tower
N6  = 3f 21 29/89 10 00 d0                  3f 21 29/89 10 00 ea ea          - Mario no Super Picross
P7  = ad 3f 21 29 10 00 d0                  ad 3f 21 29 10 00 80
P8  = ad 3f 21 89 10 00 d0                  a9 10 00 89 10 00 d0             - Eric Cantona Football ?
N9  =    3f 21 89 10 c2 XX f0                  3f 21 89 10 c2 XX 80          - Front Mission - Gun Hazard
N10 =    3f 21 89 10 c2 XX d0                  3f 21 89 10 c2 XX ea ea       - Robotrek
N11 = 3f 21 29/89 10 c9 10 f0               3f 21 29/89 10 c9 10 80
N12 = ad 3f 21 29 10 c9 00 f0               ad 3f 21 29 10 c9 00 80/(ea ea) <= original uCON used 80
N13 = ad 3f 21 29 10 c9 00 d0               ad 3f 21 29 10 c9 00 80
N14 = ad 3f 21 29 10 c9 10 d0               ad 3f 21 29 10 c9 10 ea ea
P15 = ad 3f 21 29 10 cf bd ff XX f0         ad 3f 21 29 10 cf bd ff XX 80    - Pop'n Twinbee E
N16 =    3f 21 29 10 cf XX YY 80 f0            3f 21 29 10 cf XX YY 80 80    - Gokujyou Parodius/Tokimeki Memorial
N17 = ad 3f 21 8d XX YY 29 10 8d            ad 3f 21 8d XX YY 29 00 8d       - Dragon Ball Z - Super Butoden 2 ?
N18 = 3f 21 00 29/89 10 f0                  3f 21 00 29/89 10 80             - Kirby's Dream Course U
P19 = af 3f 21 00 29 10 d0                  af 3f 21 00 29 10 80
N20 = af 3f 21 00 29/89 10 d0               af 3f 21 00 29/89 10 ea ea       - Kirby no Kirakira Kids/Final Fight Guy
P21 = af 3f 21 00 29 10 00 d0               af 3f 21 00 29 10 00 ea ea
N22 = af 3f 21 00 29/89 10 00 f0            af 3f 21 00 29/89 10 00 80
P23 = af 3f 21 00 29 XX c9 XX f0            af 3f 21 00 29 XX c9 XX 80       - Secret of Mana E
N24 = af 3f 21 00 29 XX c9 XX f0            af 3f 21 00 29 XX c9 XX 80       - Seiken Densetsu 3
N25 = af 3f 21 00 29 10 80 2d 00 1b         af 3f 21 00 29 00 80 2d 00 1b    - Seiken Densetsu 2/Secret of Mana U
N26 =    3f 21 00 89 10 c2 XX f0               3f 21 00 89 10 c2 XX 80       - Dragon - The Bruce Lee Story U
N27 = af 3f 21 00 XX YY 29 10 00 d0         af 3f 21 00 XX YY 29 10 00 ea ea - Fatal Fury Special ?
N28 =    3f 21 c2 XX 29 10 00 f0               3f 21 c2 XX 29 10 00 80       - Metal Warriors
N29 =    3f 21 c2 XX 29 10 00 d0               3f 21 c2 XX 29 10 00 ea ea    - Dual Orb II
N30 = af 3f 21 ea 89 10 00 d0               a9 00 00 ea 89 10 00 d0          - Super Famista 3 ?
P31 = a2 18 01 bd 27 20 89 10 00 f0 01      a2 18 01 bd 27 20 89 10 00 ea ea - Donkey Kong Country E
N32 = a2 18 01 bd 27 20 89 10 00 d0 01      a2 18 01 bd 27 20 89 10 00 ea ea - Donkey Kong Country U
N33 = 29 10 00 a2 00 00 c9 10 00 d0         29 10 00 a2 00 00 c9 10 00 80    - Wolfenstein 3D U


Comment:
Code1 is valid for an SWC 2.8cc 32 Mbit PAL. For example Terranigma has a Code1
of 0, but a Code2 of P3, because it runs without modification on a PAL SNES but
needs an NTSC/PAL fix for an NTSC SNES.
The prefix N indicates an NTSC protection code, the prefix P indicates a PAL
protection code. Cracking or fixing an NTSC protection code makes a game run
on a PAL SNES and vice versa.


Code1   Code2   Game
2       N5      Clock Tower (J) <= 0x29
1 + 2   N1      Demon's Crest (U) <= (0xad) 0x29
1 + 2 + 4  N6   Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) <= can't get past the first level; 0x29
1       P31     Donkey Kong Country (E) (V1.0)
1       P31     Donkey Kong Country (E) (V1.1)
1 + 2   N32     Donkey Kong Country (U) (V1.0)
1 + 2   N32     Donkey Kong Country (U) (V1.1)
2       N26     Dragon - The Bruce Lee Story (U)
2       N4      Dr. Mario (J) (NP) <= 0xea 0xea
2       N29     Dual Orb II (J)
1 + 2   N18     Earthbound (U) <= 0x29
2 + 3   N1      Final Fight 3 (U) <= emulation mode select byte: 0x1c; (0xad) 0x29
2       N20     Final Fight Guy (U) <= 0x89
2 + 3   N1      Final Fight Tough (J) <= emulation mode select byte: 0x1c; (0xad) 0x29
1 + 2   N9      Front Mission - Gun Hazard (J) <= modification protection; code 0 for NTSC SNES; 0x20
2       N16     Gokujou Parodius (J) <=  0xad 0xff
2       N1      Illusion of Gaia (U) <= (0xad) 0x89
2 + 9   N16     Jikkyou Oshaberi Parodius (J) <= 0xad 0xff
2       N1      Joe & Mac 2 - Lost in the Tropics (U) (35468) <= (0xad) 0x29
2       N1      Joe & Mac 2 - Lost in the Tropics (U) (54227) <= (0xad) 0x29
2 + 9   N5      Kaite Tukutte Asoberu Dezaemon (J) <= 0x89
2       N20     Kirby no Kirakira Kids (J) (NP) <= 0x29
1 + 2   N18     Kirby's Dream Course (U) <= 0x29
2       N4      Live A Live (J) <= 0xea 0xea
2       N28     Magical Pop'n (J)
1 + 2   N6      Mario no Super Picross (J) <= 0x89
2       N1      Mega Man's Soccer (U) <= (0xad) 0x89
2       N1      Mega Man VII (U) <= (0xad) 0x29
2 + 9   N1      Mega Man X 2 (U) <= the intro can be viewed; (0xad) 0x89
1 + 2   N1      Mega Man X (U) (V1.0) <= (0xad) 0x89
1 + 2   N1      Mega Man X (U) (V1.1) <= (0xad) 0x89
2       N28     Metal Warriors (U)
2 + 3   N1 + N2 Mickey to Donald Magical Adventure 3 (J) <= emulation mode select byte: 0x1c; (0xad) 0x29
2       N2      Ninja Gaiden Trilogy (U)
0       P15     Pop'n Twinbee (E) <= 0x80
0       P15     Pop'n Twinbee - Rainbow Bell Adventures (E) <= 0x00
2       N10     Robotrek (U) <= 0x20
2       N18     Romancing Sa-Ga 2 (J) <= 0x89
2       N18     Romancing Sa-Ga 3 (J) (V1.0) <= 0x89
2       N18     Romancing Sa-Ga 3 (J) (V1.1) <= 0x89
2       N25     Secret of Mana (U)
0       P23     Secret of Mana (E) (V1.0) <= 0x10 0x10
0       P23     Secret of Mana (E) (V1.1) <= 0x10 0x10
2       N25     Seiken Densetsu 2 (J)
2       N24     Seiken Densetsu 3 (J) <= 0x10 0x00
2       N1      Street Fighter II Turbo (U) <= (0xad) 0x29
1 + 2   N1      Super Mario All-Stars (U) <= (0xad) 0x89
1 + 2   N1      Super Mario All-Stars & World (U) <= (0xad) 0x89
1 + 2   N1      Super Mario Collection (J) (V1.1) <= (0xad) 0x89
1 + 2   N1      Super Metroid (JU) <= (0xad) 0x89
0       P3      Terranigma (E)
1       P3      Tetris Attack (E)
1 + 2   N1      Tetris Attack (U) <= (0xad) 0x89
2 + 8 + 9  N16  Tokimeki Memorial - Densetsu no Ki no Shita de (J) (V1.1) <= the game halts after a while; 0xad 0xff
2       N33     Wolfenstein 3D (U)
2       N1      Yoshi's Safari (U) <= I don't have a Super Scope...; (0xad) 0x29
2       N2      Ys V - Expert (J)

EOF
